Plan: Collect Game
Lesson Overview
Students will begin the creation of a Collect Game project in Scratch that will show their understanding of variables.
In this first lesson of a three lesson sequence, students will plan out their Collect Game project on paper using a planning guide, then begin building their project using Scratch.
Agenda
⭐️ Introduce: Collect Game project in Scratch (5 min.)
💥 Mini-Lesson: Variables in Scratch (5 min.)
📝 Plan: Collect Game project on paper (15-20 min.)
🚧 Build: Collect Game project in Scratch (15-25 min.)
📓 Reflect: (5 min.)
How did the planning guide help you start your project in Scratch?
What are you excited to add to your Collect Game project next class?
Scratch Project Resources
Collect Game starter projects: sprites & backdrops (no code) / exploded code
Collect Game example project: City Pong / Scratch studio of teacher-created projects
Vocabulary
conditional: a statement that only runs under certain conditions or situations
initialize: assign a starting point for an object
input: any information going into a program
parallelism: sets of instructions that run at the same time
variable: a place where a program can store a single piece of data that can change
Standards
CA CSS 3-5.AP.11 Create programs that use variables to store and modify data.
CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
Additional Resources
Scratch website: scratch.mit.edu
Getting Unstuck Strategies from the Creative Computing Lab at the Harvard Graduate School of Education