Plan: Collect Game

Lesson Overview

Students will begin the creation of a Collect Game project in Scratch that will show their understanding of variables.

In this first lesson of a three lesson sequence, students will plan out their Collect Game project on paper using a planning guide, then begin building their project using Scratch.

Agenda

  1. ⭐️ Introduce: Collect Game project in Scratch (5 min.)

  2. 💥 Mini-Lesson: Variables in Scratch (5 min.)

  3. 📝 Plan: Collect Game project on paper (15-20 min.)

  4. 🚧 Build: Collect Game project in Scratch (15-25 min.)

  5. 📓 Reflect: (5 min.)

    • How did the planning guide help you start your project in Scratch?

    • What are you excited to add to your Collect Game project next class?

Materials

  • computing devices for all students

  • Collect Game Planning Guide, printed

    • English / Spanish

  • Blue Level Student Workbooks, p. 16

  • Collect Game Scratch studio (teacher-created)

Scratch Project Resources

Collect Game starter projects: sprites & backdrops (no code) / exploded code

Collect Game example project: City Pong / Scratch studio of teacher-created projects

Vocabulary

conditional: a statement that only runs under certain conditions or situations

initialize: assign a starting point for an object

input: any information going into a program

parallelism: sets of instructions that run at the same time

variable: a place where a program can store a single piece of data that can change

Standards

  • CA CSS 3-5.AP.11 Create programs that use variables to store and modify data.

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources