Explore Conditionals

Lesson Overview

Students will first use, then modify, a project exploring conditionals in Scratch using the TIPP & SEE model.

This will provide students with another opportunity to tinker with this concept in Scratch before starting an open-ended project in the next lesson.

Agenda

  1. 💫 Review: Use the pages in the Blue Workbook to gain a deeper understanding of conditionals. (5-10 min.)

  2. 🚀 Explore: TIPP & SEE Conditionals: Mini Golf Scratch activity (35-50 min.)

  3. 📓 Reflect: (5 min.)

    • How did the Mini Golf program help you understand conditionals in computer science?

    • How would you explain conditionals to another person?

Materials

  • computing devices for all students

  • Blue Level Student Workbooks, pp. 10-11

  • TIPP & SEE Conditionals: Mini Golf

    • activity pages (slides 5 & 6)

    • Scratch project

Vocabulary

conditional: a statement that only runs under certain conditions or situations

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources