Build: Greeting Card

Lesson Overview

Students will continue the creation of a Greeting Card project in Scratch that will show their understanding of parallelism.

In this second lesson of a three lesson sequence, students will continue building their project using Scratch, then pause to provide feedback in small groups on each other's Greeting Card projects, using that feedback to revise and finalize their work.

Agenda

  1. 💫 Review: Using parallelism to create a Greeting Card project in Scratch (5 min.)

  2. 💥 Mini-Lesson: Initialization and Parallelism in Scratch (5 min.)

  3. 🚧 Build: Greeting Card project in Scratch (30-45 min.)

  4. 📬 Peer Feedback: Providing positive and constructive feedback on 2 peer projects (15 min.)

  5. 📓 Reflect: (5 min.)

    • What did you get stuck on while working on your project? How did you persevere?

    • What did you learn from your classmates' projects feedback?

    • What did you discover from looking at other projects?

Materials

  • computing devices for all students

  • Blue Level Student Workbooks, p. 5

  • Peer Feedback organizer, printed

  • Greeting Card Scratch studio (teacher-created)

Scratch Project Resources

Greeting Card starter projects: sprites & backdrops (no code) / exploded code

Greeting Card example project: It's Your Birthday

Vocabulary

event: an action that causes something to happen

initialize: assign a starting point for an object

parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.

  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

  • CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.

  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.

Additional Resources