Cave Worlds

These polls are being used to help in defining which levels offer a sense of relaxation versus those that do not.

Each design choice is based on the environment layout, player speed, coin count, and enemy spawning rates. The world is procedurally built, and is different with every game play, offering a little unique experience each time.

Caves are the beginning of the game, the player is inside a tunnel of coins and obstacles, each offers a variation of either coin count, the player's speed, or both. The goal is simple: collect as many green, blue, and purple coins as you can while avoiding just about anything that is red.

The read Items are red coins, red sparks, and red rovers. Red coins subtract from your green coin count, red sparks take away your blue coin count, and rovers are meant to shove you out of the way while slowing you down