Design for Play started with recollecting how one played when they were young and even now. The space the interactions that happen. Going back to our childhood and shared some of our core memories with play and how we used use toys in the way it wasn’t meant to but how we felt like with our own imagination , discussed our experiences and wanted to bring the same joy the same feeling through our play.
We observed from our conversations that play happens on its own; there need not be any time or limit in which it happens.
We understood the idea of play further by learning about the types and characteristics of play.
We realized that often we decide what games children should play, and how they should play. Over here we decided to allow these children to play these games the way they want to, by providing minimal instructions.
The use of hidden concepts helped us broaden our ways of looking at the game and the concept itself. For example, for mental strength we would always talk about how puzzles are the only way to strengthen a person’s mental strength, but in this module we realized a lot of physical activity can also help to develop perseverance.