Research Projects

Optimization problems

Robot for Education

Programming has become one of the most demand skills in 21st century, but there are still a few people interesting in this. The problem has 2 main causes. Firstly, programming is have many complex syntax that hard to understand. Secondly, they have to take a long time until they can achieve their success. Scratch, free learning application, has solved this problem by using stacking the block to code program. At the same time, S4A has been developed for coming of “Internet of Thing” and “DIY”. S4A has work process like Scratch, but it has a precise function for Arduino. The disadvantage of S4A is it still hard for people who never know how to use Scratch before and not more flexible for novices. Therefore, we have developed a platform that fix this problem. This is included libraries, coding application, and robot. The Libraries are instant function for control our robots. It has a few parameters to input and come with example. Coding application has 3 functions and can work with or without our libraries. The first function, users can drag and drop or input some value to prepared sensors and libraries for controlling our robot. The next, it has the same process like Scratch and S4A, but it is unique when it connects with last function. Code, the last function, will show your code of the previous function and you can edit or write your new code on this. Our robot comes with fixed joints and Arduino’s pins for using with our libraries.

Image Processing

e-Testing System

IoT