Hack League
CS4All Hack League
Through the Hack League student teams are given the opportunity to use survey data and open data from their school neighborhoods to design, prototype, develop, and evaluate apps, games, and websites that address real-world community issues. Students creatively engage in a human-centered design and strategic problem-solving process aimed at improving quality of life and civic issues.
The Hack League kicks off with in-school, teacher-led hackathons throughout the winter. Student teams then progress to the final, citywide hackathon that takes place in the spring.
Read about the 2021 Hack League winners!
Computer Science for All and Gigantic Mechanic would like to congratulate all of the winners of the 2021 Hack League. This year’s Hack League had a record number of finalists, and the final projects blew us away. Here are our winners:
Middle School
1st Place
REMOTE REWARDS: A Google extension to encourage class participation
I.S. 27 Anning S. Prall
2nd Place
BETTER DAYS: An app to help improve teenagers’ mental health
The Young Women’s Leadership School of Astoria
3rd Place
ADOLESCENT ASSISTANTS: A website that aggregates resources for senior citizens
I.S. 7 Elias Bernstein
4th Place
SOCIAL TAP: An interactive community for students within a school to come together using Slack
M.S. 158 Marie Curie
5th Place (tied)
NOISE METER: A device that detects noise levels in your neighborhood
Redwood Middle School
WATER WIZARDS: A DIY water filter that individuals can make at home
Robert F. Wagner
High School
1st Place
COPALL: A web app to help medical patients with copays by connecting them with donors
The Young Women’s Leadership School of Astoria
2nd Place
BEARWITHME: A mobile app and connected teddy bear to help address mental health issues
Susan E. Wagner H.S.
3rd Place
THE MENSTRUAL HELPER: A vending machine to allow women in need to access sanitary products
Sunset Park H.S.
4th Place
SQRRLZ: A web app that compiles “Squirrel Sightings” from Open Data NYC and allows users to post their own
Brooklyn Technical H.S.
5th Place (tied)
LEHMAN SCHOOLWORK MANAGER: An app to help students keep up with their schoolwork and manage their time
Herman H. Lehman H.S.
SPUR: An app to incentivize users create healthier habits like healthy eating and regular exercise
IN-Tech Academy