Rapid Prototyping
Students, in teams of 3, were given 3 days to develop a game. Here is what they came up with. Unless stated, use WASD for movement.
Skyline Dash Sebastian B, Natalie K., Willem M. Q-E Yaw, Shift-Cont Throttle.
Car Parquet Danylo B., Gleb K., Mathew S.
Rapid Prototype 2
Students working alone from a Unity template called Feed the Animals. Unless stated, use WASD for movement.
Point Defense Willem M. Mouse Control
Ranch Gleb K.
Rush Road Sebastian B.
Endless Runner
The objective of this widely embraced gaming genre centers around a grade-level competition. While only one of these games will be played, it is advisable to hone skills across all three in order to be well-prepared for the upcoming Winter contest.
Flight of the Automaton by Willem M
Tough Life by Sebastian B & Natalie K
Jamaica Run - Not all as it appears by Gleb K & Mathew S
Ice-Spheres
Our first multi-level full class production. This Roguelike game is for 2-4 players using a game controller. Each player should press X, Y, A, or B and then Start to begin play. If you fall off the Island, you must be replaced by a new player.
Learn what each object does and which add to your score. Finding a portal is the most points of all.
Programmers: Sebastian B, Gleb K, and Willem M
Artists: Natalie K, Willem M, and Mathew S