Open to Grades 11–12
Prerequisite: Game 1 & Game 2, or Animation Production Studio, or Approval of Instructor
Fall and Spring semesters (5 credits per semester) Limited enrollment. Application required.
Advanced game courses function as a selective, studio-based program for juniors and seniors ready to work at a professional level. Students collaborate on the sustained development of one major game, intended for public release and sale on platforms such as Steam. The project follows a professional game development pipeline, including design, prototyping, production, testing, marketing, launch, and post-release support.
At the start of each semester, students identify their primary studio role and are enrolled in the course aligned with that responsibility. Roles may change between semesters depending on project needs and student interest. Students may pursue breadth across multiple roles or depth by continuing in the same role across semesters. Continued specialization automatically progresses a student into honors-level work, reflecting increased responsibility and leadership rather than calendar year.
Game 3 and Game 4 Course Options
Design & Pre-Production
● Advanced Pre-Production & Game Design
● Advanced Gameplay Programming & Prototyping
● Advanced Interactive Storytelling & Narrative Design
Engineering & Technical Systems
● Advanced Programming & Technical Systems
● Advanced Multiplayer & Network Programming
● Advanced Mobile Game Programming & Development
● Advanced XR Programming & Systems
Art, Audio & Player Experience
● Advanced Art Production & Visual Development
● Advanced Audio Design Programming & Sound Design
● Advanced UI/UX Programming & Design
Production, Launch & Operations
● Advanced Test Engineering & Quality Assurance
● Advanced Marketing & Community Management
● Advanced Backend Programming & Live Operations
Studio Leadership
● Advanced Game Management and Production Leadership (Yearlong; Game 4 only)
Honors Progression in Game 3 and Game 4
Each role-based course may be taken across multiple semesters. Students who continue in the same role beyond the initial sequence progress into Honors-level responsibility, reflecting leadership, mentorship, and ownership of critical systems within the studio. The yearlong course in Game Management and Production Leadership is reserved for senior students serving in executive production roles.