1 - Warm-Up (5 min)
2 - UCSD Does (6 min)
3 - We Do (10 min)
4 - Turn & Talk (5 min)
5 - You Do (20 min)
6 - Reflect & Share (5 min)
Pairs, Groups, Whole Class
1
(5 min)
Today we will use if-thens to program a game. Think of a game you enjoy playing.
What has to happen for you to win points?
In ________ (game), if _________,
then I earn points.
What has to happen for you to lose points?
In ________ (game), if _________,
then I lose points.
2
(6 min)
4
(5 min)
In the TIPP & SEE video, the programmer identifies a new type of block called a "function." Why would someone decide to use a function?
The programmer points out that the sequence of code should be similar for the apple and orange. How can you use code from one sprite to help you program another one correctly?
Partner A: Ask a question
Partner B: Answer the question
Partner A: "Let me see if I understand. You think...Is that correct?"
Switch Roles & Repeat for Question #2
5
(20 min)
Open the Week 4 Student Hyperdoc provided by your teacher.
Choose a starter project under the "You Do" section.
Follow the instructions below each project.
Fix the apple sprite code by matching it to the orange sprite code. The orange sprite blocks are disconnected.
Make your own catch game with new sprites. An earth sprite exists, but the code is incomplete.
Make sure you have shared your project with your teacher using your hyperdoc.
File -> Save to your computer to save your program for later.
(How To)
6
(5 min)
Today in Scratch, we used if-thens to cause actions to happen depending on where the fruit fell.
Partner A: Share your project and talk about your process.
Today I _______. Let me show you...
Partner B: Respond to your partner with feedback.
The most interesting part of your project is ________.
One suggestion I have is ________.
Can you tell me more about ________?
Switch roles!
Standards Alignment: CSTA 1B-AP-10, 1B-AP-15. California 3-5.AP.12, 3-5.AP.17.