55 minutes
1 - Warm Up (5 min)
2 - UCSD Does (5 min)
3 - Turn & Talk (5 min)
4 - We Do (15 min)
5 - You Do (20 min)
6 - Reflect & Share (5 min)
Pairs, Groups, Whole Class
1
(5 min)
We noticed The Girl Who Loved Wild Horses Scratch project has a code that repeats.
Why did the programmer choose to write the sprite's code to repeat?
The code repeats because ___________.
The code repeats so ________.
What would happen in the project if the code didn't repeat or loop?
If the code did not repeat then __________.
2
(5 min)
(5 min)
Why do you think the horse sprite stops in the middle of the screen?
How could you change a sprite's animation in this project?
Follow up with your partner.
Tell me more about ______.
Why do you think ______?
5
(20 min)
Open the Week 4 Student Hyperdoc provided by your teacher.
Open the Scratch project under the "You Do" section in your hyperdoc.
Play the project.
Choose one sprite to change. Should it go faster? Slower? Farther? Change the numbers in the loop until it looks good to you.
Wouldn't the story be nicer with more horses? Try adding more horses to better reflect the story.
File -> Save to your computer to save your program for later.
Make sure you have shared your project with your teacher using your hyperdoc.
Standards Alignment: CA ELA 3.2. Recount stories, including fables, folktales, and myths from diverse cultures; determine the central message, lesson, or moral and explain how it is conveyed through key details in the text.