Week 5 Lesson 4
KEEPING GAMES FRIENDLY AND FUN
KEEPING GAMES FRIENDLY AND FUN
How can I be positive and have fun while playing online games, and help others do the same?
Video Lesson Overview (3 min)
1 - We Do (5 min)
2 - You Do (20 min)
3 - You Do (20 min)
Video Lesson Overview (3 min.)
Warm Up: Pair-Share (5 min.)
Ask: What are all the different ways you communicate with your friends? Face to face? On your phone or computer? Take turns sharing your ideas with your partner. (Slide 4)
Invite two or three students to share their partner's responses. If time permits, also allow one or two volunteers to share their own answers. As students share, capture their answers on the board.
Point to the answers you captured and ask: What do all of these types of communication have in common? Why do we engage in them?
Invite students to share answers. Clarify that these are all social interactions, where the purpose is to connect with others and have fun. (Slide 5)
Vocabulary: Social Interactions
Vocabulary: Digital Media
Circle the examples that students gave that involve digital media or media devices (e.g., text messaging, online chatting, video chatting, etc.). Ask: How do you think the examples that I circled are different from the other ones?
Invite students to answer. If necessary, clarify that the circled examples involve using digital media, which is information that comes to us through the internet, often through a tablet, smartphone, or laptop. (Slide 6)
Analyze: Online Gaming Video (20 min.)
Say: Today we're going to be talking about online social interaction and online gaming, and ways that you can keep them fun and positive. We're going to start by watching a video and taking some notes.
Distribute the Video Observation Form Student Handout and read the directions aloud.
Show the Keeping Games Fun & Friendly video to students on Slide 7, and allow one to two additional minutes afterward for students to capture notes.
Invite students to share their notes about the social interactions in the video. Capture these responses on the board or in a projected version of the student handout. Prompt students to be as detailed as possible (see the Teacher Version of the Student Handout for examples).
Vocabulary: Griefing
Wrap Up & Apply: Video Game Cover Project (20 min.)
Distribute the Video Game Cover Project Student Handout and read the directions aloud. Remind students that the video game must be school appropriate, and if they aren't sure, they should check with you first. (Slide 10)
Allow students 15 minutes to work. As necessary, make sure students don't include mature or explicit themes or any ideas inappropriate for your classroom.
Ask one or two student volunteers to share their work with the class. Invite other students to share what they liked about their classmates' presentations.
Social interactions can occur through phones, computers or in-person.
Phones are one source of digital media.
New video game players are often the targets of griefing.