Week 5 Lesson 3
Today we will learn how if-thens and variables work in computer games.
55 minutes
1 - Warm Up (5 min)
2 - We Do (5 min)
3 - Turn & Talk (5 min)
4 - UCSD Does (5 min)
5 - We Do (15 min)
6 - You Do (15 min)
7 - Reflect & Share (5 min)
WE DO
2
(5 min)
As a class, let's use TIPP and SEE to learn how the project works.
Click on the Scratch project.
Locate the Title and read it.
Locate the Instructions and read them.
Locate the Purpose and read it.
Play the project.
Locate See Inside and click on it.
Identify all Sprites and Events.
Explore the code.
Turn & TALK
3
(5 min)
In the Scratch project, the solar panels need to catch the sun's rays to fill a battery. However, the game could use some improvements. What could make this game better?
I think this game could be better by _________.
One idea I have is to program _________.
How is the sensing block used in the game? Use the anchor chart to help you explain.
In this project, when the sun ray touches the solar panel, the ray count _____________.
UCSD DOES
4
(5 min)
you do
6
(15 min)
Open the Week 5 Student Hyperdoc provided by your teacher.
Choose a starter project under the "You Do" section.
First, use GACC to fix any problems with the project.
Then, follow the additional instructions below each project.
you do
Add a cheat code that occurs when the user presses the spacebar to make the solar panel larger.
do MORE
Add raindrops that decrease the battery life when touching the solar panel.
Make sure you have shared your project with your teacher using your hyperdoc.
File -> Save to your computer to save your program for later.
(How To)
Reflect & Share
7
(5 min)
Today in Scratch, we used sensing blocks to make the battery charge when the sun rays touched the solar panel. The variable kept the score.
Partner A: Share your project and talk about your process.
Today I _______. Let me show you...
Partner B: Respond to your partner with feedback.
I am impressed with ________ because ________.
On thing you could improve upon is ________.
Switch roles!