tahteeb
The problem is that there are no toys in the market that reflect Egyptian identity, while imported toys like Spiderman and American Man dominate, leading to a lack of local cultural representation for children and weakening their connection to their heritage and national identity. By creating a heritage toy, we can reconnect modern Egyptians to their cultural roots through engaging play while fostering bonds between generations as they share stories and pride in their shared identity.So I choose tahteeb, Tahteeb (Stick Fighting) is an ancient Egyptian martial art that involves using long wooden sticks for combat or performance. It is both a traditional sport and a cultural dance practiced in Egypt, often during festivals and celebrations.
The preservation of cultural heritage is directly related to Goal 11 of the Sustainable Development Goals (SDGs), known as "Sustainable Cities and Communities."
Specifically, Target 11.4 states:
"Strengthen efforts to protect and safeguard the world’s cultural and natural heritage."
This means that any initiative, including children’s games, which inspires future generations to value and preserve cultural heritage, contributes directly to achieving this goal.
Goal 4: Quality Education
If the game educates children about cultural heritage, traditional skills, or history, it aligns with Target 4.7, which focuses on ensuring learners acquire the knowledge and skills needed to promote sustainable development, including cultural awareness.
Explain your impact assessment on those four pillars: social, economic, environmental, and natural resources. And, explain how this assessment will influence your project concept and goals.
Social Impact:
1- Does your prototype directly address a specific need or improve the quality of life for its target audience?
2- Have you considered inclusivity or accessibility to ensure your solution benefits a diverse group of people?
Economic Impact:
1- Is your prototype designed to be affordable and cost-effective for its intended users?
2- Does your project contribute to local economic growth, such as supporting local manufacturing or jobs?
Environmental Impact:
1- Have you taken/going to take steps to use materials efficiently, reduce waste during production, or repurpose leftover materials from your prototype?
2- Does your solution promote environmental awareness or encourage sustainable practices in its intended use?
Natural Resources Impact:
1- Are you going to responsibly use sourced or recyclable materials in your prototype?
2- Does your solution help conserve essential natural resources like water or energy?
The impact assessment helped me see the different aspects of my project design. Putting into consideration the environmental, economic, social, and natural resources aspects.
Social:
The toy fosters cultural understanding and education, it can contribute to community well-being by promoting inclusivity, empathy, and respect for different cultures. It could also help children learn about sustainable living practices through play.
While the concept can benefit various users, no specific features are included to ensure accessibility for diverse groups or individuals with special needs. The project may be not too cost effective as it’s currently in prototyping phase which directly affects its accessibility.
Economical:
The project is a proof of concept/medium fidelity prototype and does not yet prioritize affordability, though it has the potential to be cost-effective in the future.
The project is currently a prototype and does not involve local manufacturing or job creation at this stage.
Environmental:
The project uses standard materials like wood and plastic filament, but it does not yet include plans for repurposing waste or optimizing material efficiency. But, I’m putting in mind while designing the project to use only the needed amount of material minimizing any leftovers or waste.
No. Currently, the toy does not have a specific feature designed to directly promote environmental awareness or encourage sustainable practices. While it may be environmentally friendly in its materials and production, the focus is more on its cultural relevance and educational value. Future iterations may incorporate elements to educate users about sustainability, but it is not a primary feature at this stage.
Natural Resources:
The project uses commonly available materials like wood, acrylic, and plastic filament that are not recycled. At this phase of the project, I’m fabricating it inside a local Fab lab which they are sourcing all the materials and I can’t ensure if they are recycled or not.
No. At this stage, the toy does not specifically focus on conserving natural resources like water or energy. While it may be designed with sustainable materials, its primary purpose is cultural education and promoting well-being. However, future iterations of the toy may consider incorporating elements or features that raise awareness about resource conservation.
This toy is a smart game that simulates a stick fight(tahteeb)between two characters. Here's how it typically works:
• Base Mechanism: The toy has a base with two characters facing each other, each holding a stick(hataba). Players control the characters via joystick, buttons, levers, or triggers on their respective sides.
• Action: When a player presses their button or trigger, their character's stick swings forward to hit the other character.
• Head Ejection: If a character gets hit in the right spot, (sensor) inside the head , indicating a hit count 2 points if he hits the body or the stick falls get 1 point
• Objective: The goal is to time your swings and aim at your opponent’s trigger point, counting point until 5 or 10 and win, each player has option to customize the character wearing and use it spritely to play with if the battery dies
Construction Parts
Tahteeb is designed using fusion 360 and fabricated using laser cutting and 3d printing
Input
(Sensing, Tactile Input, and/or Graphical Input)
The Game takes input for the player’s movement through a Joystick, and has push button for the stick movement
Action
(Physical and/or Graphic)
The player moves in both the X-axis & Y-axis based on the joystick’s input, When a player presses their button, their character's stick swings forward to hit the other character. and The LCD displays the player’s score by counting the points.
Brain
An Arduino board would act as the smart device's brain that processes the Input and send orders to perform the Action
Power Management
The device contains an independent power source a battery (....v)
Describe how your project will leverage maker tools like laser cutters or 3D printers to reduce waste, and increase maintainability. Also, explain your choice of materials such as fabric, plastic filament, or recycled plastic sheets to support green innovation. Select materials with low environmental impact, and explain their relevance to your project.
My main focus is on using maker tools and machines such as 3d printers, laser cutters, ...etc to create user features that improve the overall project sustainability:
The maker tools—such as 3D printers and laser cutters—allow for precise and efficient manufacturing, minimizing material waste and optimizing design flexibility.
3D Printing: This allows for creating custom parts that can be easily replaced or updated, extending the toy's life and reducing the need for mass production. It also enables the creation of intricate details inspired by cultural heritage
Laser Cutting: The laser cutter will be used to create flat, geometric pieces of the toy, ensuring precise cuts while minimizing the need for additional processes. This contributes to reducing production waste and ensuring every material is used to its full potential.
The design of the toy will focus on modular components, allowing for easy disassembly and replacement of parts as needed. This reduces the overall waste created when the toy reaches the end of its lifecycle, promoting a circular design approach ,in the final product we can use recycled plastic in the base of the game .
Minimum Features: are the least amount of features that would demonstrate the coverage of all the technical modules and their complete integration
Complete Features: are the set of features that will complete your original project objective and vision
Nice-to-have Features: are the extra set of features that will make the project cooler, yet they need extra time, effort, and/or resources to finish
Minimum User Features
Automated stick swing
Action: Players press a button to swing the stick
Components: Push button, servo motor.
Development Tasks:
Design button input interface.
Program Arduino to control the servo motor to swing the stick
LED Animation
Action: Add dynamic lighting effects, such as patterns or changing colors.
Components: r LED strips, Arduino.
Development Tasks:
Integrate LED strips.
Program Arduino to control lighting effects (patterns, colors).
Sound Effects
Action: Play sound effects when stick swing or a hit is registered.
Components: Buzzer , Arduino.
Development Tasks:
Set up buzzer.
Implement sound effects based on game events.
Complete User Features
Moving Player Characters
Action: The players move side-to-side automatically or based on user control, increasing the challenge of the game.
Components:
Motorized Sliding Mechanism:
Stepper Motors to drive the sliding motion.
Sliding Rails or Tracks to guide the movement of each character.
Rack-gear mechanism system to translate motor motion into linear motion
Development Tasks: Each player character can move back and forth on a sliding mechanism, making it harder to hit the opponent and adding an element of strategy.
Wireless Controls
Action: Use a smartphone app or remote controls to operate the toy.
Components: Bluetooth or Wi-Fi module, smartphone app or remote.
Development Tasks:
Integrate Bluetooth/Wi-Fi module.
Develop or implement a smartphone app or external controller for game control.
Hit Detection
Action: Detect when a stick hits the opponent's trigger point.
Components: Force sensor or push button -LCD
Development Tasks:
Integrate force sensor or push button to detect hits.
Program Arduino logic to register hits.
Nice-to-have User Features
Scorekeeping
Action: Track and display player scores during the game.
Components: LCD screen, Arduino, force sensor
Development Tasks:
Integrate a LCD.
Program Arduino to track and update scores.
Simple Feedback System
Action: Flash an LED to indicate a hit.
Components: LED, Arduino.
Development Tasks:
Program Arduino to flash an LED upon a registered hit.
count points
AI Opponent
Action: Let one character be controlled automatically by the Arduino.
Components: Arduino logic, sensors.
Development Tasks:
Write Arduino code for AI logic (random or strategic movements).
Implement sensors to detect player actions for counterplay.
Advanced Sound Effects
Action: Play realistic or pre-recorded sounds for each action.
Components: MP3 module, microSD card, speaker.
Development Tasks:
Integrate MP3 module and microSD card for custom sounds.
Program sound playback for specific actions
Describe how you’ll use Arduino programming, along with sensors and actuators, to create functions that improve your project’s efficiency, reduce resource use, or monitor environmental impact.
My goal is to design something that not only entertains children but also helps them understand and appreciate cultural heritage, traditional skills, and sustainability—aligning directly with Goal 11 (Sustainable Cities and Communities) and Goal 4 (Quality Education).
The toy is designed to be an educational tool that teaches children about history, culture, and sustainability through play. By using Arduino-based sensors and features, the toy provides hands-on learning that engages children in discovering new cultural traditions and skills.
By learning through interaction with the toy’s Arduino-powered features, children acquire knowledge about history, sustainable practices, and cultural values. We can attach qr code ''the story about tahteeb'' This provides them with the skills and awareness to promote a more inclusive, sustainable world.
Component/Material
Amount
Link
linear servo
2
sensor
2
Adaptor
1
Lcd
1
Task
Sub-Tasks
From:
To:
Test
Test movements
test dimensions in prototyping cardboard
Make a graph for coding
14-2
17-2
Base electronics
ThinkerCad Circuit
Code in Arduino IDE
Build Circuit
20-2
27-2
Base
Design in Fusion360
Laser Cutter
Assemble components
1-3
5-3
Figure
Design in Fusion360
3d printing
Assemble components
5-3
8-3