This is my make-through for the week's assignment. Grab a cup of coffee!
I had a intro to product design before through one of my university courses, but it was mainly focused on product life cycle management, and how to increase the product life in the market and R&D process.
The mentioned topics I said misses one essential point, which is user centered design. How to design a product using the users eye's and senses and how to remove their pains(problems) and give them the gains(solution).
I took a lot of time to find a suitable idea for my project, until my instructors and colleges told me about 2 websites (tindie & kickstarter) that inspired me to choose my final project.
As a hobbyist musician, I was very excited and overwhelmed with all these musical devices and products on kickstarter and tindie, so I went to check if these products category can be done using available components. And the answer was yes:)
User empathy is all about understanding your customers on a deeper level; who they are, what they're going through and what their motivations are.
By interviewing 3 users from 3 different user segments I was able to gather common thoughts and feelings towards the product.
The data written down in the user empathy map is used then in the problem statement and ideation process
Problem:
Potential Solution:
According to the interviews answers and user empathy map analysis these were the user's main issues:
Problems:
2/3 of the segments cared about the product price as a major issue
2/3 of them didn't mind having touch keys instead of mechanical piano keys
3/3 of them had the problem that they can't write they're music, melodic ideas, etc. without they're laptops.
2/3 didn't want it to have a classical shape
Solutions:
To have a portable and Bluetooth supported small sized midi controller
Keeping it low cost as possible to make it affordable to different segments
Have a futuristic/modern/روش Design
Before interviews:
At first I made some sketches before any interviews or design thinking steps.
I made a first prototype that I had in my head and I made it on fusion 360
After interviews:
As a result of the interviews and after showing my interviewees the first sketch and taking feedback, these were the results:
A one octave keyboard with 4 knobs, 4 launch pads ,octave + - buttons and a pitch control slider. are the main controls of the device
So my first prototype had some problems that should be solved like the number of knobs and pads and the mechanism of the piano keys , So I made the second sketch with taking these points into consideration.
These sketches are only for ideation I didn't take electronics, mechanisms, fabrication techniques into consideration
What I learned this week is...
How to design a User-centered product
How to conduct interviews in an efficient way that helps you with you're goals