In my compass class, I was challenged to design an app for a specific user. This work allowed us to practice the application of design thinking principles, which will be useful in my own personal life design and wayfinding.
empathy map.pdf
doc01341320251204101338.pdf
We conducted an interview with our client to better understand their needs. We diagramed our observations on an empathy map.
Using observations collected from the interview, we identified one of the client's needs and brainstormed a serier of "how might we" questions to address that need.
Write your final "How might we..." statement here in large letters
Feedback from our client on our draft HMW statement allowed us to make revisions and develop this final problem definition.
fish bone doc.pdf
A fishbone diagram allowed us to assess the causes of the problem and determine potential areas of impact for the app design.
A mindmap allowed us to brainstorm ways to design the user's need. From the mind map we developed three ideas for app development.
Schedule app
An app like google calendar but we gamify it.
Anti procrastination App
An app the prevents procrastination.
Chatify
An app to start conversations with your kids.
Further user feedback allowed for selection of Idea # (or maybe combination of a few) and development of the app wireframe. The user provided feedback throughout the wireframe design process resulting in this final design.