Day 1: Introduction to Roblox / Playing Games
Basic navigation and controls within Roblox Studio
Introduction to fundamental game development concepts
Objective: Familiarize students with Roblox Studio, basic navigation and controls, and introduce fundamental game development concepts.
1. Welcome and Introduction to Roblox Studio (15 mins)
Goal: Provide an overview of Roblox Studio and its importance in game development.
Activities:
Welcome:
Day's objectives.
Discuss the fun and educational aspects of learning game development with Roblox Studio.
Introduction to Roblox Studio:
Explain what Roblox Studio is and how it is used to create games on the Roblox platform.
Discuss the potential of creating their own games and experiences.
Overview of the Interface:
Main components of Roblox Studio:
The Explorer panel
The Properties panel
The Toolbox
The Script Editor
The Viewport (3D workspace)
2. Basic Navigation and Controls (25 mins)
Goal: Students will learn how to navigate and use the basic controls within Roblox Studio.
Activities:
Navigating the Interface:
Demonstrate how to open a new project and load a baseplate.
Show how to navigate the Viewport using the mouse and keyboard:
Right-click to look around.
Use the WASD keys to move the camera.
Scroll to zoom in and out.
Basic Controls:
The different tools available (Select, Move, Scale, Rotate) and how to use them.
Creating and manipulating basic parts (blocks, spheres, etc.):
Select the Part tool from the Home tab.
Place a part in the Viewport.
Use the Move, Scale, and Rotate tools to adjust the part.
Hands-on Practice:
Guide students through creating a few basic parts and practicing moving, scaling, and rotating them.
3. Introduction to Fundamental Game Development Concepts (25 mins)
Goal: Introduce students to fundamental concepts in game development.
Activities:
Basic Concepts:
Explain key game development concepts:
Environment: The physical space where the game takes place.
Objects: The items and characters in the game.
Scripts: The code that makes the game interactive.
Creating a Simple Environment:
Demonstrate building a simple environment by placing and arranging parts to create platforms or obstacles.
Show how to use the Toolbox to add pre-made models to the environment.
Basic Scripting:
Introduce the concept of scripting with Lua, the programming language used in Roblox.
Show a simple script example that prints a message when the game starts:
print("Welcome to my game!")
Explain how scripts can be attached to parts and how they control game behavior.
Hands-on Practice:
Guide students through creating a simple environment and adding a script to print a message.
Encourage experimentation with different parts and simple scripts.
4. Wrap-up and Q&A (10 mins)
Goal: Recap the day's lessons and address any questions.
Activities:
Review:
Recap the main points covered: basic navigation and controls, fundamental game development concepts.
Highlight the importance of practice and exploration in mastering Roblox Studio.
Q&A Session:
Open the floor for any questions the students might have.
Provide answers and additional explanations as needed.
Preview of Day 2:
Briefly discuss what will be covered in the next lesson: creating and modifying objects, and scripting basic interactions.
This detailed lesson plan ensures that students get a comprehensive introduction to Roblox Studio, learning essential navigation and control skills, and gaining an understanding of fundamental game development concepts. The hands-on activities provide practical experience, making the learning process engaging and effective.