Objective: Develop a more complex Scratch project incorporating different types of blocks and interactions.
1. Review of Day 3
Goal: Quick recap of the Scratch interface and basic blocks.
Activities:
Recap:
Briefly review the Scratch interface and the categories of blocks.
Discuss any challenges or questions from the previous day.
2. Introduction to Advanced Blocks
Goal: Teach students how to use variables, broadcasts, and more complex interactions.
Activities:
Using Variables:
Explain what variables are and how they can be used to store information.
Demonstrate creating a variable and using it in a program.
Example program:
scratch
Copy code
when green flag clicked
set [score v] to 0
change [score v] by 1
say (join [Score:] (score)) for 2 seconds
Broadcasts and Events:
Explain how to use broadcasts to trigger events in different sprites.
Demonstrate creating a broadcast and responding to it in another sprite.
Example program:
scratch
Copy code
when green flag clicked
broadcast [start v]
when I receive [start v]
say "Let's go!"
3. Hands-on Project
Goal: Create a game or story that includes user inputs, variable scores, or multiple sprites interacting.
Activities:
Setup and Instructions:
Instruct students to log in to the Scratch website and open their project from the previous day or start a new project.
Guide them through the process of planning their project.
Creating the Project:
Students will create a game or story that includes:
User inputs (e.g., pressing keys to control a sprite)
Variable scores (e.g., keeping track of points)
Multiple sprites interacting (e.g., broadcasting messages between sprites)
Exploration and Creativity:
Encourage students to be creative and add unique elements to their projects.
Provide individual assistance as needed.
Wrap-up:
Review:
Recap what was learned: using variables, broadcasts, and creating interactive projects.
Encourage students to continue exploring Scratch and share their projects with others.