Orion Stone and

The Laser Trip

Aaron Edwards | Cameron Kent | Keith Leong | Shane Moscrop | Yasmin Noble

A spiritual successor to 1001 Spikes, inspired by Super Meat Boy, Celeste and many more. It combines Indiana Jones, Blade Runner and Synthwave aesthetics to create a retro-style mirroring the 80’s view of the future. Players will navigate numerous alien worlds avoiding all types of hazards in their search for artefacts of extra-terrestrial civilisations.

Gameplay does not focus on combat, the action instead will be in overcoming the challenges and fighting as a defence mechanism. The level difficulty will ramp up quickly as the player moves through the stages toward the goal, requiring players to memorise patterns, time their movement and jumping, and master their skills.

The Project

3 Different Worlds -

Silvana (Forest), Frigus (Ice) and Ignis (Lava)

Trailer_Simple_201212.mp4
Level_3_1_gameplay_201211.mp4

Gameplay 1

Level_2_2_gameplay_201211.mp4

Gameplay 2

Audio

  1. Menu

  2. Forest Land - Silvana

  3. Ice Planet - Frigus

  4. Lava World - Ignis

The Process

GAD180 Project 1 Pitch Slides

Game Pitch

Laser Prototype LV2.mp4

Prototype Build

GDD.pdf

Game Design Document

PMP.pdf

Project Management Plan

Art

Idea / Draft

The People

GAD180

Game Production

Cameron Kent

  • Project Manager

  • Project Documentation

  • Menu & Interface Design

  • Systems Programming

Keith Leong

  • Level Design

  • Traps Programming

  • Project Documentation

Shane Moscrop

  • Project Documentation

  • Character Controller Programming

  • Character Animation

Aaron Edwards

  • Art Design & Tilemaps

  • Character Animation

Yasmin Noble

  • Writing and Narrative

  • Art Direction

  • Promotional Materials and Presentations

  • Audio/Music Design

  • Menu Programming

Special thanks to Jimmy Nguyen (SAE Audio) for composing our menu and level music!