A build is an exported version of your project. This allows anyone to play your project as a standalone game without needing to open it through a game editor.
Go to File > Build Settings
Click on Add Open Scenes
This will ensure that the scene that is currently open will be included in the build. If you have multiple scenes that need to be included, you will need to add them as well.
Click Build
Choose where you would like to save your build
Note: the build contains multiple files that are all essential for running the game. It's highly recommended that you create a new folder to save your build into.
Your build folder should look like the picture to the right. To test your build:
Double click on the .exe file (it will have the same name as the Unity project)
Your project should then run. It should appear the same as it was in editor.
Note: Windows may attempt to prevent you from opening the file as it is from an unknown source. See here for how to get around this.
If you want to upload or share your build, you will need to include the entire build folder. The .exe file will not run by itself, it needs the other files. We recommend zipping your build folder so that it is compressed, which makes it easier to upload and download to Google Drive.
You can do this by:
Right clicking on the build folder
Selecting Send to > Compressed (zipped) folder
This will then create a .zip folder of your build.