Pick one of these games (Pong/Space Invaders/Pac-Man/Tic-Tac-Toe/Chess):
Pseudocode the logic of the major Game Loop as a Flowchart
Pseudocode the logic of mechanic in written form
Try this tutorial to a handy guide to how toy use the Unity interface Using the Unity Interface
Build-out your simple level using Cubes, Planes, Quads etc (eg “Grey-box”)
Create a script, drop it on an object in the scene and opy and paste the bellow code into the script
Review campus online for the location of project briefs and submission points
Review the GAD170 module guide
Review the Brief 1 Let's Keep This On The Level document
Do the following for Class Next Week, I will ask you about it:
From watching a gameplay sequence, what information would the game need to store and modify?