Simple Character Model max file and model sheet
Simple Character Model tutorial videos
Digital Tutors - High-Detail Game Character
Digital Tutors - Character Modelling Concepts in 3ds Max
Digital Tutors - Modelling Low Polygon Game Characters in 3ds Max
Head modelling - Duylinh Nguyen - Nice head modelling tute (3 videos) that should apply to any 3d package. Try this if you’re struggling with the face - particularly the ear.
Female Character Modelling, Female Face modelling, Male body modelling - James Taylor - This Youtube channel has some good character modelling tutes in Maya that should transfer easily to 3dsmax.
Hack n Slash method- Creating Face topology Andrew Silke - If struggling with the plane extruding method here’s an alternative method. More advanced, created in Maya (use cut tool in Max).
Axe and tree stump mudbox tutorial
Creature creation tutorial series (intro to sculpting)
http://piratportfolio.com/fpp_eng/ Modelling guns for FPS games
https://www.youtube.com/watch?v=Y83FLL6TqF0 (Grenade high poly hard surface model tutorial)
Arriumus 3D - Excellent Youtube channel with lots of hard surface modelling content.
How The F*#% Do I Model This? Thread on Polycount
Video tutes
Barrel Workflow - Non destructive modelling with Modifiers, Baking Maps and Quixel.
Hard Surface Modelling Tutes (Using bend modifier, references and repeating details, floating geo etc)
Concrete Wall Complete Asset Workflow
Axe and Tree Stump Complete Asset Workflow
Weighted vertex normals MaxScript
http://wiki.polycount.com/wiki/Whitepapers
http://wiki.polycount.com/wiki/Normal_map
http://simonschreibt.de/game-art-tricks/
http://simonschreibt.de/gat/renderhell/
Gamasutra - GPU Performance for Game Artists
Exporting Characters to Unreal
FBX Exporter for UE4 (TS tools)
Tutorials
Documentation/Tech specs
Links
terrain.party - terrain height map generator
TS Tools - http://www.tomshannon3d.com/2014/09/tstoolsv11.html
http://wiki.polycount.com/wiki/Normal_map
https://drive.google.com/a/sae.edu/file/d/0B02lElvs8BcvYllmQWpXUGxod3M/view
https://www.youtube.com/watch?v=OONQzKcWeMY (Great overview of normal mapping)
Normal map tips and troubleshooting threads -
http://www.polycount.com/forum/showthread.php?t=107196
http://www.polycount.com/forum/showthread.php?t=81154
https://www.youtube.com/watch?v=5n8XsbrUxNI - Baking in XNormal
https://www.youtube.com/watch?v=bgYoXF6QmWw - Doing an “exploded” bake in 3dsmax
https://www.youtube.com/watch?v=D16uE0IBuLo&feature=youtu.be - “How to Bake a Flawless Normal Map in 3dsmax” - Good info but some content is a bit out of date.
https://www.youtube.com/watch?v=sGC2X6Qazvs - Baking in Substance
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-conversion
http://eat3d.com/free/pbr-practical-workflow
PBR in 3ds Max:
http://forums.cgarchitect.com/79455-mila-3dsmax2016-finish-here-new-paket.html
http://quixel.se/hub/tutorial/suite-2-with-mila-in-mental-ray/
(alternative - if you don’t need PBR for your project but just want to use Quixel you can always set Quixel to produce non-PBR textures and plug them into a regular Standard Material in 3ds Max)
https://quixel.se/tutorial/vehicular-hard-surface-detailing-using-quixel-ddo/
General Shaders
http://wiki.polycount.com/wiki/Shaders
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
http://filmicgames.com/archives/547
http://filmicgames.com/archives/557
http://seblagarde.wordpress.com/
http://renderwonk.com/publications/s2010-shading-course/
https://developer.nvidia.com/clothing
https://developer.nvidia.com/apex-clothing-3dsmax-tutorials