Welcome to Science

Specific Learning Outcomes

By the end of this unit you should be able to


Laboratory Rules

Rules are needed in the laboratory to keep everyone safe and to make sure that equipment is not damaged.

Some of the rules we use at Sacred Heart are:

Safety Rules

 

Courtesy Rules


Laboratory Equipment

Below are  pictures of some of the common pieces of equipment we will be using through the year.

The Bunsen Burner

Bunsen burners are a common piece of heating equipment in a laboratory. They were invented by Michael Faraday but improved by Robert Bunsen.

A Bunsen Burner (often shortened to 'burner' in the lab) uses gas and premixes it with air so it can burn with a clean, sootless flame. Most burners have the ability to reduce the air supply so that the burner burns with a yellow flame which is easy to see but not used for heating because it leaves soot marks on the equipment. The parts of the Bunsen Burner are shown in the diagram below:

Lighting and using a Bunsen Burner

 

Note that if you reverse steps 4 and 5 you run the risk of getting a mass of gas lighting in your face, which could be dangerous. For this reason you should always light the match before turning the gas on.

The flame at this point should be a yellow safety flame. The burner should be on a safety flame when it is not actually being used to heat something; this is because the heating flame is hard to see and a student might not notice and receive a burn by reaching through it,

Note: matches must be extinguished and should be disposed of in the bin at the end of the lesson; it can be a good idea to wet them to ensure there is no possibility of starting a fire in the rubbish

if your teacher uses lighters, these should be sat at the back of the bench when not in use (they are not toys and should not be used except to light burners)

When you are ready to heat with the burner, adjust it to a quiet blue flame by opening the airhole. If you open it too far, the burner will start to make a soft 'roaring' noise. This is caused by the burner going out and relighting several times a second, and happens just before the flame goes out altogether. A softly roaring flame is a bit hotter than a quiet flame and can be used for heating, but can go out very easily.

The yellow colour of the safety flame is caused by glowing particles of soot. This is why the safety flame leaves soot over equipment if you use it to heat. The hot soit particles normally burn away leaving no smoke, but if they touch cold glass they can't burn and remain behind.

 Drawing lab equipment

When we draw diagrams of lab gear, we draw 2D diagrams as illustrated below

In this way, we can draw a diagram of apparatus which is used together. Below is shown a photo then a 2D drawing of a beaker, sitting on a tripod with gauze on a safety mat:

The simplified 2D drawing has the gauze and the burner omitted. In the exam it is OK to draw the simplified version but the parts you have shown must be labelled.

Measuring cylinder

These are for accurately measuring out small volumes of liquid. They are available in several sizes. The size you use should be close to the volume you are measuring e.g. you would use a 10 mL cylinder to measure 8 mL, not a 100 mL one. This is because the smallest cylinder that measures a volume is the most accurate.

When you use the measuring cylinder the top of the water makes a downward curve, called the meniscus. The measurement is taken from the lowest point of the meniscus, with your eye level with the water as shown in the diagram on the left. Having your eye above or below the water level gives a type of wrong measurement called parallax error.

Measurements are in millilitres, written as mL

These are the same size as cubic centimetres (cc or cm3 ); however, mL are the more correct way of writing this in science. 1000 mL = 1 L (on litre or one cubic decimetre, dm3 )

Note the mL is written with a lowercase m to start with and an uppercase L following. It is important you get into the habit of writing the units exactly 

In science we "weigh" things on a balance. These can be electronic or mechanical like the one above. The balance above is called a triple beam balance and can accurately determine the mass of an object between 0.2 and 490 grams to an accuracy of about plus or minus 0.1 gram.

How to use a Triple Beam Balance

In a triple beam balance the mass on the pan is used to balance the weights on the three arms.

Each of the back two arms balances exactly the stated mass when it is in the 'slot' where it clicks into place.

Example: if you put a rock (actual mass 183.2 grams) on the pan, with all weights at the left, on zero. The pointer should be in the middle with nothing on the pan (if it isn't, ask the teacher to adjust it).

The right hand side of the beams goes up to the top, because the pan has gone all the way to the bottom with the weight of the rock.

Now move the middle weight - the hundreds - along. At 100 g, nothing happen. At 200 g, the right hand side suddenly drops to the bottom. The weight on the beams is now bigger than the weight of the pan. The rock has a mass of more than 100 grams but less than 200 g. Now you carefully move the hundreds weight back so it sits in the 100 gram slot. Your rock has a mass of "one hundred and something" grams.

The next step is to move the back weight - the tens - across. Again, nothing happens until you get to 90. This means that the rock has a mass of more than 180 g but less than 190. Again, we move the weight back until is sits exactly in the slot, and the pointer goes back up to the top. The rock has a mass of "one hundred and eighty something grams".

Finally you move the "ones" weight across until the pointer goes exactly to the middle:

You read the beam balance by adding the three figures together.

Common mistakes: the commonest mistake is to not put the big masses - the tens and hundreds - exactly into the slots. If they are between the slots, the mass measurement won't be accurate.

A problem with using the beam balance can be that it doesn't zero exactly. This shouldn't matter, because the most accurate way to use the balance is to weigh by difference. This is where you weigh your unknown in a container e.g. in a beaker. You then take it out and re-weigh the beaker without the unknown mass in it. You calculate the unknown mass from:

[mass of (container with unknown)] - [mass of (container only)] = [mass of (unknown)

Since both the mass of the container with and without the unknown is wrong by exactly the same amount, they cancel out and the mass of the unknown is exactly right.

Investigations

What is it that makes something "science"?

In ancient Roman times, people thought that horse hairs that fell on the ground turned into earthworms when it rained. They based this on some observations:


Of course, we know they were wrong. The prediction 'horse hairs turn into worms when wet' hadn't been tested. Neither did they think of some logical flaws: you can find worms in places there are no horses; horse coats don't turn into a wriggling mass of worms when they are wet.

The Romans were doing something all humans do: trying to understand and make predictions about the world around them. However, their method was not scientific.

Modern Science

Modern science has come about as a way to get the best answers  about  the way we understand the world, using observations, experiments and logic.

Scientific theories and ideas have the following features:

Observations, inferences and generalisations

Scientific observations are made using your senses, or scientific instruments which can detect things your senses can't directly detect. An example of such an instrument is an ammeter, which can detect and measure electric current (you can sense large currents if they give you a shock, but that isn't a good idea). Some instruments enhance our senses; for example, a microscope lets you see things too small for the naked eye, or a telescope things too distant.


There are several types of observations. Two important categories are

Some observations, such as colour, can be measured with special instruments but require a lot of preparation and special conditions . To measure colour, for example, you need to standardise  the colour of the light used to illuminate the object before you start.

Observations are things that can be directly observed with the senses or indirectly observed using scientific instruments.

For example, you could feel an earthquake – that is observation with your senses. You could also detect an earthquake that might be too small to feel using an instrument called a seismometer. This is still an observation.


You could infer how far away the earthquake is from the seismic observations, because different earthquake waves travel at different speeds so the time-lag between them depends on the distance. Inferences are made using things that are known to be highly likely, and are therefore likely to be true.

In this case, you can't directly observe the distance to the earthquake but you can still work it out. That is what makes it an inference.

If you are working something out from an observation using ideas that are less certain, it would be a hypothesis. For example, if the earthquake I detected was 150 km under Taupo, I could make a hypothesis that it had occurred on the subducting Pacific Plat

A generalisation in science is something you work out as the result of an investigation which is true in most cases. For example, it is generally true that the smaller an animal, the faster its heartbeat. 

In the pictures above, the cat will have a faster heartbeat than the horse. However, the sloth does not have a faster heartbeat than an elephant. This is because sloths have unusually slow heartbeats in order to conserve energy and lower the demand on how much food they need to eat. Generalisations only have to be true most of the time.

Variables

In a scientific experiment you usually want to compare or change things to find out what will happen. For example, you might want to find out if a Berocca tablet dissolves faster in hot or cold water. The things that change in the experiment are called variables. There are three types of variable in the experiment:

Data

Data is the results of an experiment, usually numbers. Since you do the experiment multiple times to see if your answers are consistent, you can wind up with an lot of numbers to deal with . 

For example, the following data is from an experiment melting an ice cube in a cup of water and measuring the temperature of the water: Several students have collected the data for different trials on different bits of paper (this is not a good idea because they could easily get lost):


The students have made a few other mistakes as well.

A better way would be to put the results into a single table prepared in advance. When you plan out your experiments, you should try to draw up such a table in advance if you can. Below is an example

Here we have assumed the results of the 'fifth trial' are really the 4th. There are still a few problems.

We need somehow to show the pattern of results. To do this, the best way is a graph. But which set of results should be graphed?

The answer is all of them, but not as separate points. Instead we average the results. To do this, we add them together and divide but the number of results.

The average of the one minute temperatures is: (17 + 18 + 17 + 17) divided by four = 17.25 degrees.

However, you might not want to graph to this many decimal places and might round this to 17 degrees.

We have a problem with the 5 minute result for Trial 4: should we include it in the average? The answer is usually no, as it appears to be a mistake. However, it should be checked out in case it isn't a mistake. A result like this is called an outlier and outliers are not included when we average results for analysis.

Below is the table of averaged data. We call this the processed data.

Now we can graph the results. Some graph rules for Science:

A graph of results for the experiment above might look something like what is shown below:

Some important points about this graph

Below is a copy of the graph above on which I have annotated the bullet points above:

When you write up a method to do an experiment, you have to say what the aim of the experiment is, what the variables are, how you are going to control the variables and how you are going to measure or observe your results.