Kindergarten

K.EL.A.1: Participate as a collaborative group to utilize digital and non-digital planning tools.

Standard Number

K.EL.A.1

Text of Standard

Participate as a collaborative group to utilize digital and non-digital planning tools.

Focus Area

Empowered Learner (EL)

Focus Area Text

Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

Indicator

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.



ELA Suggestion 1


ELA Standard(s)

RF.K.1d

Lesson Synopsis

Teacher will begin lesson using alphabet letter flash cards asking students to recall the name of uppercase and lowercase letters. Students will write on their whiteboards the uppercase and lowercase letter that they see on the flash cards. Teacher will then model searching for letters around the classroom. Teacher will point out uppercase letters and lowercase letters and encourage students to search for different print. Students will work in partners or collaborative groups to search for letters, write them on their whiteboards, then share their findings with their peers.

Integrated Technology

Teacher will integrate technology into this lesson by using digital alphabet letter flashcards from Teach Your Monster to Read projected on the smartboard. Students will use their devices such as ipad, tablet, or chromebook to draw or type both uppercase and lowercase letters that the teacher shares. Teacher will then model using Google Earth Voyager to search for letters that can be found in the landforms of the Earth. Students will work collaboratively to search for letters using Google Earth Voyager. Students will use tools such as 2D vs 3D as well as street view. Students will share with peers their favorite letter of the alphabet from their search. Teacher will observe groups working together for assessment and give collaborative groups the opportunity to share their findings by projecting their Google Earth Voyager on the smartboard for the whole class to see.



ELA Suggestion 2


ELA Standard(s)

RF.K.3c

Lesson Synopsis

Teacher will review high frequency words with students by creating a chart. Teacher will write the high frequency word on the chart, read the word, spell the word, and read the word again. Students will echo the teacher for each high frequency word written on the chart. Teacher will explain that they will play a speed game to see who can read the high frequency words the fastest. Teacher will then cover the words with sticky notes. Two or more students will be selected to pull a sticky note off of the chart and read the word as quickly as possible trying to beat their opponent. Students will play until all sticky notes have been removed and all high frequency words read. Students can then play this game in pairs using their worksheet and counters to cover their high frequency words. Players receive one point for reading the high frequency word correctly and faster than their opponent.

Integrated Technology

Teacher will integrate technology by reviewing high frequency words with Google Jamboard projected on the smartboard. Teacher will read the high frequency words on the jamboard, spell them, then read them again. Students will echo the teacher for each high frequency word. Teacher will explain that they will play a speed game to see who can read the high frequency words the fastest. Teacher will then cover the high frequency words on the jamboard with digital sticky notes. Two or more students will be selected to remove the digital sticky note from the jamboard and read the word as quickly as possible trying to beat their opponent. Students will play until all digital sticky notes have been removed and all high frequency words read. Students will then work in pairs or collaborative groups to play the game "sighties" from Teach My Monster To Read. Students can play this game on their chromebooks or use the application on a tablet or ipad. The goal is to catch the high frequency word as quick as possible to earn points. Each player will take turns until the clock runs out. Teacher will use observation and collect data from the interactive game for assessment.



Math Suggestion 1


Math Standard(s)

K.CC.C.6

Lesson Synopsis

Teacher will introduce the vocabulary "greater than" "less than" and "equal to." Teacher will walk students through creation of an anchor chart. Students will then participate in a whole group activity identifying and naming groups of objects using the vocabulary greater than, less than, and equal to. Students will finally produce numbers or drawings of sets greater than, less than, or equal to a given number using whiteboards or fingers. The teacher will focus on one vocabulary word at a time before providing students to demonstrate mastery while mixing vocabulary.

Integrated Technology

Teacher will integrate technology into this lesson by having students play "Greater Than, Less Than, Equal To" on Starfall.com. Students can play in pairs with one student acting as the observer and helper and the other student as the player. After the student has completed the game the partners will switch places. Students needing extension can play the game "Operators and Operands" on Starfall.com. Operators and Operands uses numbers without objects for comparison.



Math Suggestion 2


Math Standard(s)

K.OA.A.4

Lesson Synopsis

Teacher will guide students in a lesson to make 10. Teacher will explain to students that today they will learn how to make 10. Teacher will have students use a ten frame to find the missing part given one part. Teacher will guide students in making a rainbow to ten craft. Finally students will work in pairs with one student rolling one die and the other student stating how many more would make 10. Students can use whiteboards, counters, or the rainbow to ten chart to assist in finding the missing part of 10.

Integrated Technology

Teacher will integrate technology by having students play in pairs or alone on an interactive self-checking 10 frame game. Students will play the game "Fill the 10 Frame" from the National Council of Teachers of Mathematics. Teacher will observe and collect data from this interactive game for assessment.



Science Suggestion 1


Science Standard(s)

K-ESS2-2

Lesson Synopsis

Teacher will read the book "Animal Homes" by Shira Evans. Before reading, teacher will use an anchor chart to list all of the animal homes students can think of ex: bear in a cave, bird in a nest, fish in a pond. Teacher will categorize the homes into two categories "made" or "found." Teacher will assist students in sorting the animal homes into the correct category. Teacher will explain how some animals change the environment. Teacher will ask students how people change the environment (build homes).

Integrated Technology

Students will play the game "Pond Life" on PBSKids.org to explore how animals in the pond change the environment to survive. Students can play in pairs, groups or alone. After building a pond students can share how their pond features affected the plant and animal life in the pond.



Social Studies Suggestion 1


Social Studies Standard(s)

SS.K.12

Lesson Synopsis

Teacher will start a daily calendar routine. For each new month students will be presented with a new calendar that includes markers for cultural events, holidays, and other important dates. Students will participate in a countdown to each upcoming holiday or event. Teacher will repeat this routine daily. Students will participate in shared reading using literature that aligns with the event or holiday the teacher is focused on. Students will create a calendar, decorate it with traditional symbols, and identify where celebrations fall on that calendar.

Integrated Technology

Teacher will integrate technology by having students visit Starfall.com and play "Make a Calendar." At least monthly or as often as the teacher would like students will create a virtual calendar identifying the dates of important celebrations and marking special days using virtual stickers. To learn more about seasonal symbols and diverse celebrations students will explore the seasonal section on Starfall.com. Teacher will direct students to focus what objects, colors, and dates they notice while exploring this section of games. Students can explore the calendar features in partners or groups.



Videos

Comparing Numbers for Kids:Greater Than Less Than:Kindergarten and 1st Grade - https://www.youtube.com/watch?v=E34PAOGYRNk&t=159s - This is a fun learning video on comparing numbers with Mike and his friend Bali! This video teaches greater than and less than and gives students an opportunity to answer before the video moves on.


Kids Corner Episode 2: Animal Habitats - https://kids.sandiegozoo.org/videos/kids-corner-episode-2-animal-habitats - This video explains how food, water, shelter, and space make up an animal habitat. Dr. Zoolittle explains how plants and animals receive what they need to survive in their habitat.


Rainbow Facts to 10 - https://www.youtube.com/watch?v=erJlnqRfUMM - This addition facts song helps students to memorize and visualize addition facts to 10.


Popcorn Words: Sight Words Review Song - https://www.youtube.com/watch?v=Zh7oa6KOHmc - This video displays 12 high frequency words with their spelling to assist students learning and gain automaticity without decoding our sounding out each word.



Instructional Resources

Starfall.com - https://www.starfall.com/h/numbers/greater-less-equals/?sn=math0 - Starfall.com is a free to use educational website for grades K-2. ELA, math, and other content is available as digital games, printables, audio enabled stories and more.


Starfall.com - https://www.starfall.com/h/holiday/calendar/?sn=main - "Make a Calendar" is a free interactive calendar where students can locate holidays and other events on a calendar. Students are also able to add their own personal events and see symbols associated with a holiday or event.


Google Earth-Reading the ABC's from Space - https://earth.google.com/web/@0,0,-420a,20000000d,35y,0h,0t,0r/data=CjcSNRIgMjJlZmU3MGNmOTIyMTFlNmFiOGNmM2VjYmM2MmJmZjAiEW5hc2Ffc3BsYXNoc2NyZWVu This link is an option on Google Earth called "Voyager." The English language alphabet can be found in the landforms of the Earth. NASA satellite imagery and astronaut photography shows us where. Students can search each letter and use the tools available on Google Earth such as 2D/3D and street view.


Teach Your Monster to Read Digital Flashcards - https://www.teachyourmonstertoread.com/teachers-area/classroom-toolkit/digital-flashcards - These digital phonics cards contain alphabet letter cards that allow selection of specific graphemes that you wish to revisit and review with children. They provide additional prompts for children in the form of a picture and/or articulated phoneme if needed. A monster pops up with every card to help maintain children’s engagement. They can be used on a one-to-one basis, with a group, with the whole class or independently


Fill the 10 Frame - https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/Ten-Frame/ - This digital 10 frame game helps students to learn to think about numbers using frames of 10 to memorize and understand basic math and number facts. This game is an extension of the 5 frame game on the same website. There are 4 games for use with the 10 frame: How Many, Build, Fill, Add, and Play All. When playing Fill the 10 frame students are given a number filled in to the 10 frame. The objective is for the student to fill the 10 frame by finding the missing number.



Vocabulary

Digital - a characteristic of electronic technology that uses discrete values, generally 0 and 1, to generate, store, and process data.

K.EL.D.1: Locate and use letter and number keys and the space bar.

Standard Number

K.EL.D.1

Text of Standard

Locate and use letter and number keys and the space bar.

Focus Area

Empowered Learner (EL)

Focus Area Text

Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

Indicator

Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.



Videos

The Keyboard Rap | QWERTY for Kids | Jack Hartmann Keyboard Song - https://www.youtube.com/watch?v=vpMQI1xE-Ys - This video features Jack Hartman rapping the letters of the keyboard. Students can follow along and search for each letter on the keyboard as they hear and see it in the video.



Instructional Resources

Fun to Type - https://www.typing.com/student/game/type-a-balloon Fun to Type has several free educational games and resources that can improve typing speed and accuracy. These games can be tailored to current typing abilities. In the game Type-a-Balloon, students type the letters or numbers they see on each balloon.


Fun to Type - https://www.typing.com/student/game/keyboard-ninja In the game Keyboard-Ninja, students type the letters or numbers they see on the flying fruit and do not type the letters on the bombs.


Fun to Type - https://www.typing.com/student/game/keyboard-jump In the game Keyboard-Jump, students type the letters or numbers to move up to the top of each level.


abcya.com - https://www.abcya.com/games/keyboarding_practice - ABCya has thousands of free educational games and resources for grades K-6. Keyboarding zoo teaches students keyboarding including use of the spacebar and number keys. Students can choose from letter names or letter sounds when typing.


abcya.com - https://www.abcya.com/games/typing_rocket_junior - Typing Rocket Jr. is a fun keyboarding game for younger students who are learning to type. Students pop the fireworks by typing the letters that appear on them.


Click, Clack, Quackity Quack - Doreen Cronin - In this spin on a classic, students will enjoy seeing letters in common keyboard fonts as they relate to farm animals. Teachers can use this book to open a lesson on locating lowercase letters on a keyboard. Students can match the letters they see in the book to the letters on their keyboard.



Vocabulary

Space Bar - The long key on a computer keyboard used for making a space between words.

K.EL.D.2: Demonstrate proper care and use of equipment.

Standard Number

K.EL.D.2

Text of Standard

Demonstrate proper care and use of equipment.

Focus Area

Empowered Learner (EL)

Focus Area Text

Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

Indicator

Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.



Videos

Take Care of Your Computer - https://youtu.be/iZbvKhEhmkg - A computer care video for grades K-12 including proper handling of the device with visual examples and nonexamples.



Instructional Resources

The Cornerstone For Teachers - https://thecornerstoneforteachers.com/routines-for-computer-use/ - Teaching resouces for teachers to create expectations for computer use. Use this guide to plan lessons, read useful tips, and find printable resources for setting acceptable use policies or manage computer use.


Learn Engligh Kids - https://learnenglishkids.britishcouncil.org/word-games/technology - A word game for kids to practice technology vocabulary.


Webster's Manners - Hannah Whaley - Webster learns about a new set of manners, helping him to be polite with technology and take care of his favorite gadgets and toys. However, the cheeky spider soon turns the tables on his daddy and makes him agree to the same rules! Teachers can use this book to open a lesson on the importance of having manners while becoming an empowered learner. Students can make a list or draw pictures to show how to be polite with technology by taking care of their computers, tablets, phones, etc.



Vocabulary

Keyboard - Where all the letters, numbers and other buttons are located; when you type on it, the symbols appear on the monitor.


Monitor - Display device displays information in pictorial form.


Mouse - Device that you move with your hand, which then moves the cursor on the screen.


Touchpad - An area on a laptop that substitutes for a mouse; you move your finger around on it to move the cursor.

K.DC.B.1: Describe potential dangers in digital environments and how to report potentially unsafe situations.

Standard Number

K.DC.B.1

Text of Standard

Describe potential dangers in digital environments and how to report potentially unsafe situations.

Focus Area

Digital Citizen (DC)

Focus Area Text

Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.

Indicator

Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.



Videos

Internet Safety - https://jr.brainpop.com/artsandtechnology/technology/internetsafety/ - Annie and Moby describe dangers in the digital environment and explain how to report them.


Internet Safety for Kids K-3 - https://www.youtube.com/watch?v=89eCHtFs0XM - IUP Communications Media professor Erick Lauber and his student production team at IUP's Digital Media Institute produced this video on Internet safety for kids for the Indiana Area School District. It is currently used as part of the in-school training for students in kindergarten through third grade.


Staying Safe Online - https://www.youtube.com/watch?v=fVJtOphigFE - Friendly animal characters and catchy tunes teach kids the basics of online safety.


#Goldilocks: A Hashtag Cautionary Tale: https://www.youtube.com/watch?v=HOqQou75Cxc - A fairytale for the digital age! What would've happened if Goldilocks had her very own mobile phone? Find out in the brilliant twist of the original story that will help students learn about online safety.



Instructional Resources

Kids Health - https://kidshealth.org/en/parents/net-safety.html?ref=search - This article on internet safety for parents and educators covers internet safety laws, online protection tool, and guidelines for involvement in kids online activities.


Chicken Clicking - Jeanne Willis - A timely and cautionary tale about the perils of misusing the internet. Teachers can use this book as a warm-up to teaching safe online practices for students.



Vocabulary

Digital - a characteristic of electronic technology that uses discrete values, generally 0 and 1, to generate, store, and process data.


Digital Citizenship - Engaging in appropriate and responsible behaviour when using technology.

K.DC.C.1: Describe the meaning and responsibilities of digital citizenship.

Standard Number

K.DC.C.1

Text of Standard

Describe the meaning and responsibilities of digital citizenship.

Focus Area

Digital Citizen (DC)

Focus Area Text

Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.

Indicator

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.



Videos

We the Digital Citizens - https://www.commonsense.org/education/videos/we-the-digital-citizens - Students sing along with the Digital Citizens about the amazing possibilities that come with using technology and take a pledge to be safe, responsible, and respectful when traveling through the online world.


Super Digital Citizen - https://www.youtube.com/watch?v=LIuQyI2URwY - A superhero shows students how to be super digital citizens.



Instructional Resources

CommonSense.Org - https://www.commonsense.org/education/articles/quick-digital-citizenship-activities-for-k-5-distance-learning - Students explore the amazing possibilities that come with using technology. They'll also learn from the Digital Citizens, who take a pledge to be safe, responsible, and respectful when traveling through the online world. This site includes instructional resources such as songs, printables, slides, pause and think questions, posters, and coloring pages.


Webster's Manners - Hannah Whaley - Webster learns about a new set of manners, helping him to be polite with technology and take care of his favorite gadgets and toys. However, the cheeky spider soon turns the tables on his daddy and makes him agree to the same rules! Teachers can use this book to open a lesson on the importance of having manners while becoming a digital citizen. Students can make a list or draw pictures to show how to be polite with technology by taking care of their computers, tablets, phones, etc.


Webster's Email - Hannah Whaley - Webster's Email is a wonderfully witty rhyming story that gathers pace as the little spider begins to regret emailing a funny picture of his sister. Teachers can use this story to teach the importance of being a good digital citizen by thoroughly reviewing content before sending it in an email. Students can practice sending emails to their teacher and to their peers.


The Technology Tail: A Digital Footprint Story - Julia Cook - Don't be mean and irresponsible! That's the straight-to-the-point advice Screen has for young readers who are active on social media. Whether tapping out messages on their computers, tablets or phones, Screen wants kids to know their words will follow them for life, creating a digital trail that can't be erased. Teachers can use this book to show the importance of being mindful and safe when posting messages, photos, music etc. on social media. Teachers can show examples of digital footprints from this story to help students understand what it means to leave a digital trail that cannot be erased. Students can discuss what is appropriate and inappropriate to post on social media.



Vocabulary

Digital Citizenship - Engaging in appropriate and responsible behaviour when using technology.

K.ID.A.1: With teacher guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.

Standard Number

K.ID.A.1

Text of Standard

With teacher guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.

Focus Area

Innovative Designer (ID)

Focus Area Text

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

Indicator

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.



ELA Suggestion 1


ELA Standard(s)

RF.K.3

Lesson Synopsis

Teacher will tell students they are about to play a word game. Teacher will have students use whiteboards or letter tiles to build new words by swapping sounds. Teacher will direct students to write three letters that make a CVC word. Teacher will direct students to touch each letter as they say the sound it makes. Teacher will then lead students in blending the sounds to say the CVC word. Teacher will direct students to "swap" the beginning, medial, or ending sound to a new sound. Teacher will repeat the process of directing students to touch each letter while saying the sounds then blending the sounds together to read the word. Teacher can increase or decrease the difficulty of the activity by instructing students to swap the letters by name or by sound. Teacher will ask students to swap letters to make a new word given the whole word.

Integrated Technology

Teacher will direct students to Starfall.com to play the C-A-T word machine game. In this game students will pull levers or push buttons to change the first or last sound in a series of short vowel words. Students can select what vowel game they want to play. For students in need of extension the teacher can direct them to write or use the CVC word in a sentence. For students in need of remediation the teacher can have the students click on the letters to review the letter sound and name.



ELA Suggestion 2


ELA Standard(s)

RL.K.4

Lesson Synopsis

Teacher will review vocabulary words (setting, characters, sequence). Teacher will read a familiar story (e.g., The Three Little Pigs, Cinderella, Little Red Riding Hood) and map the story on an anchor chart with students. Students will identify characters, setting, beginning, middle, and ending of the story. Teacher will record students' answers on the anchor chart.

Integrated Technology

Teacher will review vocabulary words (setting, characters, sequence) by projecting words and pictures on the smart board. Students will use Learner.org to answer questions about the elements of a story. Students will listen to a read aloud of the story Cinderella and then answer questions about the setting, characters, and sequence of the story. When students select correctly, they will move on to the next section. If a student selects incorrect answers, the interactive will prompt the student to select again. Students will use the interactive until they complete the setting, character, and sequence sections. Students in need of extension will continue working on the interactive to identify more complex story elements. Students in need of remediation will continue working with adult assistance and interactive prompting to complete the activity.



Math Suggestion 1


Math Standard(s)

K.MD.B.3

Lesson Synopsis

Teacher will guide students in creating an anchor chart on sorting. Teacher will explain that sorting is the process of categorizing objects based on attributes. Teacher will hold up an object and ask students to describe the object. Teacher will ask students what they are describing (color, shape, size, texture, etc.). Teacher will give students in groups a set of manipulatives. Teacher will ask students to sort based on a specific attribute. Students will then be asked to sort in any way they choose. Students will give reasoning behind sorting choices. Lastly, students will work in partners to play a game. Student A will sort manipulatives. Student B will guess what attribute student A used to sort the manipulatives. Partners will then trade roles.

Integrated Technology

Teacher will use a smart board to project the game Button Sort from Starfall.com. Teacher will sort buttons into categories for the whole group with students. Students will work in small groups to discuss reasoning behind sorting (pattern, color, shape). Teacher will ask groups to give reasoning for their answers. Students will observe as each category of buttons is organized in a line. Students will work whole group to count buttons aloud as they are graphed. Students will then sort categories by quantity.



Math Suggestion 2


Math Standard(s)

K.G.A.1

Lesson Synopsis

Teacher will review vocabulary of 2D shapes (square, circle, triangle, rectangle, oval, rhombus). Teacher will review position words with students (above, under, below, next to, on). Teacher will explain to students they are going on a shape scavenger hunt. Teacher will model procedures in the classroom. Teacher will model identifying shapes in the classroom (e.g the door is a rectangle, above the door is a window that is square.). Teacher will direct students to work in partners to see how many shapes they can find and use position words to describe the location of the shape. Teacher can repeat this lesson in any environment. Students will regroup and share their findings with the class.

Integrated Technology

To integrate technology, the teacher will review vocabulary of 2D shapes (square, circle, triangle, rectangle, oval, rhombus) using a projection on the smart board. Teacher will also review position words with students (above, under, below, next to, on). Teacher will direct students to PBSkids.org to play Magical Shape Hunt. Teacher will tell students that in this game the goal will be to help the characters find shapes in the environment. Students will have to listen for position word clues to find the shapes.



Science Suggestion 1


Science Standard(s)

K-PS2-1

Lesson Synopsis

Teacher will guide students in creating an anchor chart defining push and pull. Teacher will introduce the vocabulary "push" and "pull." Students will conduct an investigation to develop a relationship between the strength and direction of pushes and pulls and the motion of an object. Teacher will lay out a variety of objects. Students will predict the effect of a push or pull on each object. Teacher will repeat this process asking students to make predictions based on a change in variables.

Integrated Technology

Students will play "Push Pull Puzzles" on PBSkid.org In this game, students will investigate the effects of pushes and pulls on an object. Students will progress through the levels of the game to solve maze puzzles that require the student to choose to push or pull an object to pass a maze. Teacher will use observation for assessment.



Social Studies Suggestion 1


Social Studies Standard(s)

SS.K.16

Lesson Synopsis

Teacher will read a book about community helpers titled "Whose Hands are These?" A community helpers guessing book. While reading the book teacher will prompt students to think about how these community helpers can solve problems. Teacher will make a list of the community helpers and what they do. Students will draw on sticky notes to show how each community helper solves problems. Students will find the appropriate spot on the list to stick their drawings. Students will then work in partners or a small collaborative group to develop a new community helper that could solve problems at their school or home. Partners or groups will share their creation with the class when complete.

Integrated Technology

To integrate technology, teacher will play the read aloud version of "Whose Hands are These?" and project it on the smart board. Teacher will create a jamboard and list the community helpers from the book. Teacher will ask students to draw pictures of how community helpers solve problems on their jamboard sticky notes while working on their devices (Chromebook or tablet). Students will then be directed to Education.com to play the "Community Helper Quiz." Here the students will have to select the correct picture of a community helper using the clues given. After completing the quiz, students will work in pairs or collaborative small groups to develop a new community helper that could solve problems at their school or home on Jamboard. Partners or groups will share their creation with their class by presenting it on the smart board.



Videos

Interactive Read Aloud: Whose Hands Are These? (Community Helpers) - https://www.youtube.com/watch?v=fZimXR8aW8U - This is a read aloud video of the book "Whose Hands Are These?" written by Miranda Paul.



Instructional Resources

Education.com - https://www.education.com/game/community-helpers-quiz/ - Students will chose the appropriate community worker by listening to clues given.


PBSkids.org - https://pbskids.org/heroelementary/games/push-pull-puzzles - Students will progress through the levels of the game to solve maze puzzles that require the student to choose to push or pull an object to pass a maze.


PBSKids.org - https://pbskids.org/peg/games/magical-shape-hunt - In this game students play as Peg, Cat, and Mermaid collect shapes. Use the position words for clues to where the shapes will be.


Starfall.com - https://www.starfall.com/h/word-machines/ - In this game students can chose a vowel then will pull levers or push buttons to change the first or last sound in a series of short vowel words.


Starfall.com - https://www.starfall.com/h/geometry/button-sort/? - In this game, students will click and sort buttons by shape, color, size, and other attributes. They will answer graphing question such as which group has the most buttons or least buttons.


Learner.org - https://www.learner.org/wp-content/interactive/story/cinderella/ - In this activity students will listen to a read aloud of the story "Cinderella." They will then participate in an interactive quiz to identify character, sequence, setting, and more.



Vocabulary

Test Case - a set of conditions or variables under which a tester will determine whether the system being tested satisfies requirements or works correctly

K.CT.A.1: With teacher guidance, explore alternative solutions to and diverse perspectives on authentic problems using digital tools.

Standard Number

K.CT.A.1

Text of Standard

With teacher guidance, explore alternative solutions to and diverse perspectives on authentic problems using digital tools.

Focus Area

Computational Thinker (CT)

Focus Area Text

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Indicator

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models, and algorithmic thinking in exploring and finding solutions.



ELA Suggestion 1


ELA Standard(s)

K.SL.1

Lesson Synopsis

Teacher will explain to students that they will be computer coding without the computer "unplugged" style. Teacher will ask the class for step-by-step directions on how to get to the smart board. Teacher will make sure to ask students to break apart any large instructions, like "Walk to the smart board," into smaller instructions like "Step forward." Once the students give correct directions for reaching the smart board, congratulate them and tell them they just gave you a list of steps to finish a task. Explain that in computer science, that's called an Algorithm. Tell students everyone will now try to give the correct instructions on their unplugged coding worksheet for lesson 3 Happy Maps from code.org. Teacher will display this worksheet and ask students what directions they will give their "flurb" (little creature on the worksheet) to reach the fruit. After working as a whole group, give students another map to solve with their partner or in small groups. Remind them to discuss an algorithm to get the Flurb to the fruit, encode the algorithm into arrows in their journals, and try their code to see if everything works as expected. Lastly, ask them to debug any issues and fix their code until it works correctly. Discuss what was easy and what was difficult when working to complete the task.

Integrated Technology

To integrate technology to this lesson, the teacher will have all students log into code.org. Teacher will show the short video Maze Intro: Programming with Blocks (https://studio.code.org/s/coursea-2020/lessons/4/levels/1). Students will work together to help "Scrat the Squirrel" move from one side of the maze to the other until he reaches the acorn. Teacher will project Scrat maze on smart board and have volunteers practice dragging and dropping the blocks to show how the game works. After several students have tried dragging and dropping, the teacher will show the students the Pair Programming Student Video (https://www.youtube.com/watch?v=vgkahOzFH2Q) from lesson 4 "Sequencing with Scrat" from code.org, then assign them to pairs. This will help students start off in the right direction. After the pair programming video, teacher will send the pairs off to work together on their coding. Teacher will then play a vital role in computer science education by supporting a collaborative and vibrant classroom environment. During online activities, the role of the teacher is primarily one of encouragement and support. Online lessons are meant to be student-centered, so the teacher should avoid stepping in when students get stuck. Some ideas on how to do this are: Utilize pair programming whenever possible during the activity. Encourage students with questions/challenges to start by asking their partner. Unanswered questions can be escalated to a nearby group, who might already know the solution. Remind students to use the debugging process before you approach. Have students describe the problem that they're seeing. What is it supposed to do? What does it do? What does that tell you? If a student is still stuck after all of this, ask leading questions to get the student to spot an error on their own. At the end of the lesson, have a few pairs share their failures and successes while pair programming.



ELA Suggestion 2


ELA Standard(s)

W.K.2

Lesson Synopsis

Teacher will read the book Sun and Shade by Mary Lindeen. Teacher will discuss whole group about the importance of the sun. Teacher and students will discuss facts such as the sun giving off heat to keep plants and animals warm and alive. The sun being too hot so it is necessary to find a less sunny area. Lastly, shade can come from nature or can be manmade. While discussing these facts, teacher will make an anchor chart with drawings to help students visualize different types of shade. Students will then use a pieces of paper, pencil, crayons, and markers to create a book about shade structures. The teacher will model how to fold the paper, draw pictures, label, and write sentences to complete the book. Students can work in partners or small groups to create a book about shade structures that will protect humans and animals. When completed, pairs or groups can share their book with the class.

Integrated Technology

To integrate technology into this lesson, the teacher will play the video The Sun and Shade from youtube and create an anchor chart while discussing the importance of sun and shade for humans and animals. The teacher will then have students log into book creator on their computers or use the book creator application on tablets. Students will create a book about shade structures by drawing, labeling, and recording their voice. Students may work together in pairs or in groups to create their book, then share it with the class when finished.



Math Suggestion 1


Math Standard(s)

K.CC.C.7

Lesson Synopsis

Teacher will begin lesson by telling students they are about to compare numbers. Teacher will review the vocabulary words "compare" "greater than" "less than" "equal to." Teacher will present students with any two numbers less than 10. Teacher will ask students to describe the numbers in relationship to each other (eg; 7 is greater than 4 and 4 is less than 7. 7 is 3 more than 4). Teacher will ask students how they know one number is greater than or less than the other number. Teacher will engage students in discussion of representation of numbers. Teacher will review previously learned ways to represent a number (eg; number line, pictorial, numeral, fingers) and ask students how these methods can help you compare numbers. Students will move on to compare three numbers with teacher guidance. Teacher has the option to provide students with a problem set circling the greatest number in each set and putting an x on the number that is less than the other numbers.

Integrated Technology

Teacher will integrate technology into this lesson by using a digital scale on ToyTheater.com . Teacher will first present the concept of heavy and light. Teacher will tell students that on a scale the item that is heavier will go down while the item that is lighter will go up. Teacher will tell students that a heavier item means the weight is a greater number then the other item. Teacher will present the scale from ToyTheater.com using an interactive whiteboard or projector. Teacher will place a number on the digital scale. Teacher will tell students another number while students predict if the scale will go down or stay up. Teacher will remind students that if the number is greater than the given number the scale will go down. Teacher will repeat this process. To increase rigor teacher may add two numbers to one side (for students to add) one number to the other side and ask students to give another number to manipulate the scale either up or down (greater than or less than). After whole group practice students can work independently on a problem set using the scale to help determine if a number is greater than or less than another number in a given set.



Math Suggestion 2


Math Standard(s)

K.MD.B.3

Lesson Synopsis

Teacher will explain to students today they will sort categories by count. Teacher will review vocabulary "sort" "category" "attribute" "greatest" "least." Teacher will show students a set of manipulatives using a document camera and ask students to help decide what attribute to sort by. Teacher will model sorting. Teacher will model organizing manipulatives in a line to compare. Teacher will model describing groups as having the most or greatest amount and the least amount. Students will rotate through centers to sort a variety of objects in teams.

Integrated Technology

Teacher will integrate technology into this lesson by incorporating a digital game as part of the rotation. Students will rotate to play Fruit Fall by Toytheater.com. In this game students play as a farmer catching fruit and graphing the fruit they caught. Results are recorded in a bar graph. Immediate feedback is given when a student selects an answer. Students can view their results on a bar graph that uses pictures to represent the amount of each fruit caught. Students in need of extension can play independently.



Science Suggestion 1


Science Standard(s)

K-2-ETS1-2 K-2-ETS1-1

Lesson Synopsis

Teacher will explain to students that shapes are all around them. Teacher will explain to students that the shape of many items helps it to do the job we want it to. Teacher will ask students what writing would be like if our tables were spheres, or what would happen if car wheels were not round but triangles. Teacher can pose other scenarios for students to think about. Teacher will explain that today they will work in teams to build a tower. Teams will be given the same set of blocks and told to build a tall tower. After a set time teacher will measure the tower. Students will participate in a gallery walk to view each teams tower. Students will discuss what they observed whole group with teacher guidance.

Integrated Technology

Teacher will integrate technology into this lesson by using the game Tami's Tower by the Smithsonian Science Education Center. Students will play a game where the object is to build a tower to help Tami the Monkey reach a vine. Obstacles in the game include a stomping elephant, sliding alligator, and swooping bird. Animals will create a new force depending on what direction they enter from. Students can improve upon design by viewing previous designs while working on a new one. Students will have to turn shapes as they progress through the levels. Students will learn how the shape of an object can help it function as needed to solve a problem. Teachers can assess student responses to metacognitive prompts through an in-game summary screen.



Social Studies Suggestion 1


Social Studies Standard(s)

SS.K.1

Lesson Synopsis

Teacher will explain to students that they are about to discuss how learning and working together creates a classroom community. Teacher will create an anchor chart with students listing what kind of classroom and classmates students want to have. Teacher will ask students to pair up and pose scenarios that could happen in classroom (ie; what should you do if someone in the classroom is making fun of you and will not stop? What can you do if you forget your project? What can you do if you and your friends want to play different games? If someone wants to play with someone else does that mean you are not friends?) Teacher can pose additional questions if needed. Students will share answers in pairs while teacher asks students to share some lessons whole group.

Integrated Technology

Teacher will explain to student that they will work in pairs to play an interactive comic by Arthur- Friends . The series includes 5 topic the teacher can choose from: empathy, honesty, forgiveness, generosity, and learning from others. The teacher will open the discussion up whole group based on the topic selected. Students will first answer and provide justification to a question relating to the topic the teacher selects. The teacher will ask students to work in pairs to play the interactive comic. Students will discuss questions presented in the story, work together to see how choices affect outcomes, and replay scenes to see how different choices lead to different outcomes.



Videos

Maze Intro: Programming with Blocks - https://studio.code.org/s/coursea-2020/lessons/4/levels/1 - This video teaches students that they can program using the drag and drop languaged called Blockly.


Pair Programming - https://www.youtube.com/watch?v=vgkahOzFH2Q - This video discusses how to work as a team to use one computer together to computer program.


Sun and Shade - https://www.youtube.com/watch?v=7C5uqCdE69s - This video explains the importance of sun and shade for humans and animals.



Instructional Resources

Book Creator - https://bookcreator.com/ - Bring creativity to your classroom with Book Creator, the one app you need for any subject or grade level. Combine text, images, audio and video to create: Interactive stories, Digital portfolios, Research journals,

Poetry books, Science reports, Instruction manuals, 'About me' books, and Comic adventures.


code.org - https://code.org/ - Code.org® is a nonprofit dedicated to expanding access to computer science in schools and increasing participation by young women and students from other underrepresented groups. Our vision is that every student in every school has the opportunity to learn computer science as part of their core K-12 education. The leading provider of K-12 computer science curriculum in the largest school districts in the United States, Code.org also created the annual Hour of Code campaign, which has engaged more than 15% of all students in the world. Code.org is supported by generous donors including Microsoft, Facebook, Amazon, the Infosys Foundation, Google and many more.


ToyTheater.com - https://toytheater.com/category/teacher-tools/virtual-manipulatives/ - Toytheater.com offers virtual manipulative for teaches to use in demonstraton or for students to use. ToyTheater also offers subject based games, teacher tools, puzzle, and typing.


Smithsonian Science Education Center - https://ssec.si.edu/tamis-tower - SSEC offers many Next-Gen Science aligned science games, virtual manipulatives, science videos, and lessons for teachers. The website includes a search engine to search by grade, standard, skill, or keyword.


PBSKids.org - https://pbskids.org/arthur/friends/ - The Arthur Friends series of interactive comics, games, and discussion questions includes 5 topics: empathy, honesty, forgiveness, generosity, and learning from others. In these interactive comics students will see how actions affect outcomes and play games that sometimes have no clear answer. Students are encouraged to work with others to answer discussion questions and share their opinions on questions.



Vocabulary

Digital - a characteristic of electronic technology that uses discrete values, generally 0 and 1, to generate, store, and process data.

K.CT.C.1: With teacher guidance, work in a team to solve problems using digital tools.

Standard Number

K.CT.C.1

Text of Standard

With teacher guidance, work in a team to solve problems using digital tools.

Focus Area

Computational Thinker (CT)

Focus Area Text

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Indicator

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.



ELA Suggestion 1


ELA Standard(s)

RL.K.5

Lesson Synopsis

Teacher will review vocabulary "storybook" "fiction" "non-fiction" "poem" "song" and give examples of each. Teacher will sort examples of each with students. Students will work first with the teacher and then with teams to identify and categorize types of writing. Student will use a tree map to sort picture examples of various types of writing.

Integrated Technology

Teacher will integrate technology into this lesson by directing students to a virtual audio enabled library. Students will explore and sort various storybooks, poems, songs, fiction texts and non-fiction text. Teacher will utilize Starfall.com using any internet enabled device. Teacher will model virtual book browsing and selection based on category. Teacher will show students virtual library using a projector or Smart Board. Students will explore on their own or with a partner during independent portion of the lesson. Teacher will check for understanding through observation.



ELA Suggestion 2


ELA Standard(s)

RF.K.2

Lesson Synopsis

Teacher will review letter names by showing students flash cards printed with upper and lowercase letters. Students will participate in a whole group setting by calling out the letter name shown on the flash cards. Teacher will repeat this process daily as part of letter naming fluency drills. Teacher can modify lesson for extension by reversing this process wherein the teacher will call out a letter name and the student will write the letter on a personal whiteboard and hold it up for teacher to assess for understanding.

Integrated Technology

Teacher will integrate technology into this lesson by having students use Arcademics.com to play "Puppy Hop." Puppy hop is a multiplayer language arts game that allows students to race against each other while practicing letter recognition. In this multiplayer game students will work in teams to race each other in letter recognition. Teacher will check for understanding using the scoreboard or reports feature of arcademics.



Math Suggestion 1


Math Standard(s)

K.G.B.4

Lesson Synopsis

Students will analyze and compare two-dimensional shapes using mathematical vocabulary to identify shapes based on attributes. Teacher-led first then with a partner, students will give clues to specific two-dimensional shapes stating a minimum of three attributes in order for their partner to guess the correct shape. For example, I am thinking of a shape that contains three sides, three vertices, and is not round. Teacher will ask teams to share an example.

Integrated Technology

Teacher will integrate technology by using a virtual geoboard from toytheater.com. Students will identify and create shapes using a set of given clues. Teacher or partner will give clues including number of vertices, sides, round, not round, and side length as students use the clues to identify and produce the shape. Students will use the virtual geoboard to assist in modeling the two-dimensional shape. Students will take a screen shot of their two-dimensional shapes to demonstrate their learning. Teacher will observe to check for understanding.



Math Suggestion 2


Math Standard(s)

K.OA.A3

Lesson Synopsis

Teacher will model decomposing numbers less than or equal to 10 using a "part part whole map" on a smart board, projector, or whiteboard. Students will use a "part part whole map" to decompose a given set of numbers less than or equal to 10 in more than one way. Students will first observe a teacher model, then contribute multiple representations as a group. Teacher will observe to check for understanding.

Integrated Technology

Teacher will integrate technology by having students use a virtual "part part whole map" on toytheater.com to decompose a number in multiple ways given a set of numbers less than or equal to 10. Teacher will provide students with a number or a set of numbers less than or equal to 10. Students will work collaboratively to decompose the number in multiple ways. To check for understanding the teacher will observe students decomposing numbers and support as needed.



Science Suggestion 1


Science Standard(s)

K-ESS3-3

Lesson Synopsis

Teacher will introduce the topic "Earth Day." Teacher will ask students if they have prior knowledge of Earth Day. Teacher will explain the purpose and ways Earth Day is celebrated. Teacher will use an anchor chart to record and suggest ideas on how students can help the environment. Students will refer to the anchor chart, chose three ways to help the environment, and then create a poster.

Integrated Technology

Teacher will integrate technology by telling students they are going to play a computer game about Earth Day. Before students play "Every Day is Earth Day" the teacher will ask students to see if they can learn two ways to help the Earth in the game. Students will play "Every Day is Earth Day" on Starfall.com to see how cleaning up litter, planting trees, and participating in recycling impacts the environment and wildlife. When finished playing the game, students can add more ways to help the environment to their poster.



Social Studies Suggestion 1


Social Studies Standard(s)

SS.K.12

Lesson Synopsis

Students will explore a variety of holidays and traditions using non-fiction books about Christmas, Hanukkah, Valentine's Day, Easter, Passover, Independence Day, Halloween, Thanksgiving, eccetera. Students will use a table blog to draw pictures of each holiday that they explored. Students will share and observe class work using a gallery walk.

Integrated Technology

Teacher will integrate technology by directing students to play a variety of holiday games on ABCya.com in order to extend their knowledge of traditions and holidays. Students will work in partners with one student playing and one student observing. Students will observe and interact with holiday symbols, traditions, and locations on a calendar. Students will stop after a set amount of time. Students will discuss what holiday the game was about and how they know the game was about that holiday. Students will then switch roles. Teacher will assist students in using technology.



Videos

Holidays! Learn About Holidays For Children - https://www.youtube.com/watch?v=XyMBvHiErhA&t=19s - This is an approximately five minute video briefly explaining American Holidays throughout the year.


Earth Day for Kids - https://www.youtube.com/watch?v=yl3zgcL0Tv8 - This is an approximately five minute video explaining the origin and details of Earth Day in a kid friendly manner.


2D Shapes and Their Attributes - https://www.youtube.com/watch?v=NmaKlT2Zrfk - This is an approximately four minute video explaining the attributes of two-dimensional shapes such as circles, ovals, squares, rectangles, and triangles.



Instructional Resources

Toytheater.com - https://toytheater.com/category/teacher-tools/virtual-manipulatives/ - Toytheater offeres free virtual mantipulatives for multiple grade and skill levels. Virtual manipulatives support teaches to model abstract mathematical concepts for deeper student comprehension.


Starfall.com - https://www.starfall.com/h/index-kindergarten.php?mg=k - Starfall's Earth Day game shows students the effects of litter and the benefits of tree planting in an interactive game.


ABCya.com - https://www.abcya.com/grades/k/holiday - ABCya provides interactive holiday games to support student learning while building basic computer mouse and keyboarding skills.


Didax.com - https://www.didax.com/apps/unifix/ - Didax offers an interactive unifix cube board and digital pencil to draw in order for students to manipulate and solve problems.


Arcademics.com - https://plus.arcademics.com/games/puppy-hop - Arcademics combines the excitement of video games with educational content to produce a high rate of learning through exciting, focused repetition that enables automaticity and fluency to be achieved quickly.



Vocabulary

Digital - a characteristic of electronic technology that uses discrete values, generally 0 and 1, to generate, store, and process data

K.CT.C.2: With teacher guidance, reboot a device correctly.

Standard Number

K.CT.C.2

Text of Standard

With teacher guidance, reboot a device correctly.

Focus Area

Computational Thinker (CT)

Focus Area Text

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Indicator

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.



Videos

Good Computer Kids: Troubleshooting - https://www.youtube.com/watch?v=HOMiRbeyGVM - In this video students can learn to troubleshoot their computer by checking to see if the power cord is plugged in, the VGA cable is plugged in tightly, use shortcut keys to quit or close frozen applications, and restart the computer.


Computer Help: How to Reboot a PC - https://www.youtube.com/watch?v=RUFvX1cC6m8&list=RDCMUCUkD16tN_ju1a5Qj6TOEjfg - Students can learn to reboot by following the steps in this video. In order to reboot a PC, simply go to the start menu and select "Restart," but a frozen computer may require the user to hold the power button until the computer turns off. Find out how to use the Windows security menu with help from a Web designer in this free video on computer help and tech support.



Instructional Resources

Wikihow.tech - https://www.wikihow.tech/Restart-a-Computer - This article from wikihow will teach adults how to reboot a computer in multiple ways.



Vocabulary

Connection—a physical or wireless attachment between multiple computing systems, computers, or computing devices.


Troubleshooting - a systematic approach to problem solving that is often used to find and resolve a problem, error, or fault within software or a computing system.