Feel - Imagine - Do and where it fits with the Inquiry Cycle
Engineering Design Process and where it fits with the Inquiry Cycle
The Design and Technologies processes and production skills strand is based on the major aspects of design thinking, design processes and production processes.
ACARA defines Design Thinking as "Use of strategies for understanding design problems and opportunities, visualising and generating creative and innovative ideas, and analysing and evaluating those ideas that best meet the criteria for success and planning. "
Two different models are presented, to cater for different needs based on a number of factors.
Empathy is at the heart of what we do as designers (even young designers).
Rather than diving in and trying to solve the problem, our goal is to try and absorb what others are going through, and how they feel.
This discovery requires imagination and sensitivity.
What would the user feel if they were in this situation? What would you see? Students could engage with others who are similarly affected.
We found out about the problem.
The goal here is awareness. It might be a sense of wonder at a process or an awareness of a problem or a sense of empathy toward an audience. Refer to provocations.
Create an empathy map.
Empathy maps can be used whenever you find a need to immerse yourself in a user’s environment.
What would the user be thinking & feeling? What are some of their worries and aspirations?
What would their friends, colleagues, and boss be likely to say while the user is using our product? What would the user hear in these scenarios?
What would the user see while using our product in their environment?
What might the user be saying and/or doing while using our product? How would that change in a public or private setting?
What are some of the user’s pain points or fears when using our product?
What gains might the user experience when using our product?
All ideas are welcome. Don't judge or evaluate any of them at this point. Ideation is the process of letting imagination run wild - and holding on to some of those out-of-the-box-ideas.
Those ideas need to make it onto "paper" - to be documented and backed up by data from their Scientific Inquiry.
We asked tons of questions to clarify what we could and couldn't use and what the design should like.
We planned what we wanted the design to look like and how we could build it.
Consider the limitations of time, resources, cost in implementing your design.
Work with experts.
Remember, it is only a prototype, but consider the additional skills students could acquire.
We work together to build our design. Different people in the group might have different roles.
We discussed as a group how we could make our design stronger and extend further.