Class Rules and Consequences

Class Rules and Consequences

Our class rules mirror the school rules:

  • Problem Solve
  • Always Care
  • Work Hard
  • Show Respect

As a class, we brainstormed what that meant in our own classroom.

Problem Solve:

    • If two people are fighting, listen to what they each have to say.
    • Talk it out.
    • Try a problem solving technique like rock, paper, scissors.
    • Use all sorts of resources to answer questions.

Always Care:

    • Help everyone in need.
    • Help others out when they are hurt.
    • Cheer up friends, but also strangers.
    • Speak kindly to others.
    • If someone doesn't know how to do something, help them out.
    • Make sure everyone has someone to work with if they would like.

Work Hard:

    • Stay on task.
    • Never give up.
    • Take your time and do your best.
    • Always check your work.
    • Focus on your work instead of talking to others.
    • Do your own work.
    • Finish your work before you do a choice activity.

Show Respect:

    • Take care of the class and everything in it.
    • Listen when other people are talking/wait your turn to talk.
    • Don't interrupt others.
    • Include others.
    • Treat others how you want to be treated.
    • Problem Solve, Always Care, and Work Hard


We have all committed to the above rules. Below is the rundown of our class rewards and consequences:

Individual Rewards and Consequences:

  • Rewards (Positive Consequences):
    • A student can earn bulldog bones for being on task, helping others, working well in a team or support group, being “PAWSome” around the school, and various other good deeds.
    • Bulldog bones can buy all sorts of items and perks in the classroom and around the school.
  • Negative Consequences:
    • At the beginning of each day and following each recess, students will start with a green card.
      • 1st Warning: Yellow Card
      • 2nd Warning: Red Card/Refocus
      • 3rd Warning: Office Referral/Call or Email Home

Table Rewards (Positive Consequences):

    • Table groups can earn points each week for working well as a team, having a tidy table group, and more.
    • The team with the most table points at the end of the week will be rewarded.

Class Rewards and Consequences:

    • Rewards (Positive Consequences):
      • Class clicks (on a golf clicker).
      • 500 clicks = class choice of reward (ex. pajama party, movie, etc.)
    • Negative Consequences:
      • FRIDAY - We can lose letters from "FRIDAY" for times when most of the class is having trouble following directions/showing respect. We must have all six letters by last recess on Friday to keep our Free Choice time.