This project its relating to a board game; focused on the learning in the area of natural sciences, since it will introduce planets of the solar system, so the players can learn important facts about planets and other celestial bodies by conquering planets
General:
The creation of a board game, whit this game you can learn about the solar system of the milky way in a creative and dynamic way with the other players.
Specific:
Establish a balance between real data and fancy data, so that the two can be differentiated without directly placing which one it is.
Show all the processes of creating the board game through research on the selected topic and the different phases of the sketches.
Education is something that is always evolving and with this the ways of imparting them, having a good method to educate greatly influences the progress of society as such; with this in mind, we’ll like to present a new educational proposal through the project, in this case with a board game. Everyone has different ways of learning, these varying according to the individual and his or her needs; although it has been proven that better learning occurs when you can create an emotional component that can motivate the person to learn better. The game that has been made, is with the purpose of creating a way in which you can learn in a playful way, this in order to not feel the study very heavy or imagine that you can only learn in a seated classroom; if not also in the day to day with common situations you can take or reinforce some learning.
The forced connections were made in an orderly manner in order to get a result:
Intellectual Spine and Olympics: Space Relay: This is totally based on the game, since having to conquer planets, it is a race so that the enemy kingdom does not gain more territory and that your team helps to conquer them.
An isologue has been created, since it is more functional for a board game, since it is important that it has graphic elements that represent the game, and that it has a name by which it can be recognized; this type of logo does not work separately, that is to say, its functional form is text and an icon.
Elements directly related to the space were made, which are presented here are some ideas, digitally we were able to experiment more in textures, colours and taking these sketches as a basis for its realization.
Punishment card
Informative card
Gravity card
Informative card
According to the processes carried out for the investigation it can be concluded; that with the information of board games and the survey before carried out, the whole process could be carried out, since with this a base was formed, and ideas about what the public wants to see in a game, as well as the format and theme of it, by studying what is popular in the market or what is fashionable at the moment, you can achieve better approval and popularity both in the market and with the public.