Mō ngā kaiako me ngā mātua

(For teachers and parents)

About

Raranga Matihiko have developed this resource to bring tales from the museum into your own homes and classrooms. This site has been developed based off He Paki Taonga i a Māui, a series of short films for tamariki that tells stories about taonga in Te Papa’s collection. This site is focused on one of these stories; Ko Kupe me te Wheke Nunui or Kupe and the Giant Wheke.

The mission is to complete the challenges to find the correct items needed to break free from tentacles. Once you have completed all 8 of them then you have broken free from the Octopus.

How to use this resource

This resource can be used many ways, here are a few suggestions:

  • As a home learning activity for parents/whānau to use with their children

  • As an independent activity for students in your class for virtual learning

  • Broken into sections and completed in class

  • Completed all at once or broken up, it doesn't matter!

Software requirements

You will need:

  • Clapmotion for those of you using Microsoft devices or have google chrome extension

https://chrome.google.com/webstore/detail/clapmotion/kbjecgaklokmkijdkgeepcnjmcdoajao?hl=en

  • Stop Motion Studio for those of you using Apple or Android devices

For apple: https://apps.apple.com/us/app/stop-motion-studio/id441651297

For Android: https://play.google.com/store/apps/details?id=com.cateater.stopmotionstudio

  • Paint 3D (all devices except iPads, iPhones and Android phones/tablets)

https://www.microsoft.com/en-nz/p/paint-3d/9nblggh5fv99

  • Scratch can be run through any browser however is also an app for any Chrome or Android

For browser: https://scratch.mit.edu/

For Android and Chrome: https://play.google.com/store/apps/details?id=org.scratch&hl=en

  • Scratch Jnr. might be a better alternative for some students

Chrome extension: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda

For Android: https://play.google.com/store/apps/details?id=org.scratchjr.android

For Apple: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1

TE MARAUTANGA O AOTEAROA

NGĀ WHAKATUPURANGA O HANGARAU MATIHIKO

TAUMATA 1 & 2: Te Tupuranga Whakaaro Hātepe

Whakatupuranga 1: Ko te whakaaro hātepe. Whakatupuranga 2: Ko te hanga hātepe.

TAUMATA 1 & 2: Te Tupuranga Tangata me te Rorohiko

Whakatupuranga 1: Ko te rorohiko hei pupuri kōrero. Ka mārama ko tā te rorohiko he pupuri kōrero, mā te kaiako tētahi mahi whakahiato e ārahi: ki te waihanga; ki te raweke; ki te pupuri; ki te tiki; ki te tuari hoki.

Curriculum links:

achievement objectives and progress outcomes

Level one

English

Processes and strategies

  • Acquire and begin to use sources of information, processes, and strategies to identify, form, and express ideas.

Ideas

  • Recognise and identify ideas within and across texts.

  • Form and express ideas on a range of topics.

Technology

Designing and developing digital outcomes

  • In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.

Social Sciences

  • Understand how the past is important to people.

Visual Arts

  • Investigate visual ideas in response to a variety of motivations, observation, and imagination.

Level two

English

Processes and strategies

  • Select and use sources of information, processes, and strategies with some confidence to identify, form, and express ideas.

Ideas

  • Show some understanding of ideas within, across, and beyond texts.

  • Select, form, and express ideas on a range of topics.

Technology

Designing and developing digital outcomes

  • In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.

Social Sciences

  • Understand how cultural practices reflect and express people’s customs, traditions, and values.

  • Understand how places influence people and people influence places.

Visual Arts

  • Investigate and develop visual ideas in response to a variety of motivations, observation, and imagination.

Level three

English

Processes and strategies

  • Integrate sources of information, processes, and strategies with developing confidence to identify, form, and express ideas.

Ideas

  • Show a developing understanding of ideas within, across, and beyond texts.

  • Select, form, and communicate ideas on a range of topics.

Technology

Designing and developing digital outcomes

  • In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.

Computational thinking

  • In authentic contexts and taking account of end-users, students give, follow and debug simple algorithms in computerised and non-computerised contexts. They use these algorithms to create simple programs involving outputs and sequencing (putting instructions one after the other) in age-appropriate programming environments.

Social Sciences

  • Understand how cultural practices vary but reflect similar purposes.

  • Understand how people remember and record the past in different ways.

  • Understand how early Polynesian and British migrations to New Zealand have continuing significance for tangata whenua and communities.

Visual Arts

Develop and revisit visual ideas, in response to a variety of motivations, observation, and imagination.

Level four

English

Processes and strategies

  • Integrate sources of information, processes, and strategies confidently to identify, form, and express ideas.

Ideas

  • Show an increasing understanding of ideas within, across, and beyond texts.

  • Select, develop, and communicate ideas on a range of topics.

Technology

Designing and developing digital outcomes

  • In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing and testing digital content for a specific purpose, given particular parameters, tools, and techniques.

Computational thinking

  • In authentic contexts and taking account of end-users, students decompose problems into step-by-step instructions to create algorithms for computer programs. They use logical thinking to predict the behaviour of the programs.

Social Sciences

  • Understand how people pass on and sustain culture and heritage for different reasons and that this has consequences for people.

Visual Arts

Develop and revisit visual ideas, in response to a variety of motivations, observation, and imagination.

EXTERNAL SOURCES & MEDIA CREDITS

He Paki Taonga i a Māui: Ko Kupe me te Wheke Nunui | Kupe and the Giant Wheke, Episode 18, Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved.

Māui (actor Kahukura Royal) and Maungaroa (punga “anchor stone”), footage still, Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved.

All artworks by Munro Te Whata, 2019 / Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved. From Māui’s Taonga Tales: A Treasury of Stories from Aotearoa and the Pacific, Te Papa Press (November 2019): pp.146-149. © All rights reserved.

No further reproduction permitted without the explicit consent of the copyright holder(s).