Mō ngā kaiako me ngā mātua
(For teachers and parents)
About
Raranga Matihiko have developed this resource to bring tales from the museum into your own homes and classrooms. This site has been developed based off He Paki Taonga i a Māui, a series of short films for tamariki that tells stories about taonga in Te Papa’s collection. This site is focused on one of these stories; Ko Kupe me te Wheke Nunui or Kupe and the Giant Wheke.
The mission is to complete the challenges to find the correct items needed to break free from tentacles. Once you have completed all 8 of them then you have broken free from the Octopus.
How to use this resource
This resource can be used many ways, here are a few suggestions:
As a home learning activity for parents/whānau to use with their children
As an independent activity for students in your class for virtual learning
Broken into sections and completed in class
Completed all at once or broken up, it doesn't matter!
Software requirements
You will need:
Clapmotion for those of you using Microsoft devices or have google chrome extension
https://chrome.google.com/webstore/detail/clapmotion/kbjecgaklokmkijdkgeepcnjmcdoajao?hl=en
Stop Motion Studio for those of you using Apple or Android devices
For apple: https://apps.apple.com/us/app/stop-motion-studio/id441651297
For Android: https://play.google.com/store/apps/details?id=com.cateater.stopmotionstudio
Paint 3D (all devices except iPads, iPhones and Android phones/tablets)
https://www.microsoft.com/en-nz/p/paint-3d/9nblggh5fv99
Scratch can be run through any browser however is also an app for any Chrome or Android
For browser: https://scratch.mit.edu/
For Android and Chrome: https://play.google.com/store/apps/details?id=org.scratch&hl=en
Scratch Jnr. might be a better alternative for some students
Chrome extension: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda
For Android: https://play.google.com/store/apps/details?id=org.scratchjr.android
For Apple: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
NGĀ WHAKATUPURANGA O HANGARAU MATIHIKO
TAUMATA 1 & 2: Te Tupuranga Whakaaro Hātepe
Whakatupuranga 1: Ko te whakaaro hātepe. Whakatupuranga 2: Ko te hanga hātepe.
TAUMATA 1 & 2: Te Tupuranga Tangata me te Rorohiko
Whakatupuranga 1: Ko te rorohiko hei pupuri kōrero. Ka mārama ko tā te rorohiko he pupuri kōrero, mā te kaiako tētahi mahi whakahiato e ārahi: ki te waihanga; ki te raweke; ki te pupuri; ki te tiki; ki te tuari hoki.
Curriculum links:
achievement objectives and progress outcomes
Level one
English
Processes and strategies
Acquire and begin to use sources of information, processes, and strategies to identify, form, and express ideas.
Ideas
Recognise and identify ideas within and across texts.
Form and express ideas on a range of topics.
Technology
Designing and developing digital outcomes
In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.
Social Sciences
Understand how the past is important to people.
Visual Arts
Investigate visual ideas in response to a variety of motivations, observation, and imagination.
Level two
English
Processes and strategies
Select and use sources of information, processes, and strategies with some confidence to identify, form, and express ideas.
Ideas
Show some understanding of ideas within, across, and beyond texts.
Select, form, and express ideas on a range of topics.
Technology
Designing and developing digital outcomes
In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.
Social Sciences
Understand how cultural practices reflect and express people’s customs, traditions, and values.
Understand how places influence people and people influence places.
Visual Arts
Investigate and develop visual ideas in response to a variety of motivations, observation, and imagination.
Level three
English
Processes and strategies
Integrate sources of information, processes, and strategies with developing confidence to identify, form, and express ideas.
Ideas
Show a developing understanding of ideas within, across, and beyond texts.
Select, form, and communicate ideas on a range of topics.
Technology
Designing and developing digital outcomes
In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges.
Computational thinking
In authentic contexts and taking account of end-users, students give, follow and debug simple algorithms in computerised and non-computerised contexts. They use these algorithms to create simple programs involving outputs and sequencing (putting instructions one after the other) in age-appropriate programming environments.
Social Sciences
Understand how cultural practices vary but reflect similar purposes.
Understand how people remember and record the past in different ways.
Understand how early Polynesian and British migrations to New Zealand have continuing significance for tangata whenua and communities.
Visual Arts
Develop and revisit visual ideas, in response to a variety of motivations, observation, and imagination.
Level four
English
Processes and strategies
Integrate sources of information, processes, and strategies confidently to identify, form, and express ideas.
Ideas
Show an increasing understanding of ideas within, across, and beyond texts.
Select, develop, and communicate ideas on a range of topics.
Technology
Designing and developing digital outcomes
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing and testing digital content for a specific purpose, given particular parameters, tools, and techniques.
Computational thinking
In authentic contexts and taking account of end-users, students decompose problems into step-by-step instructions to create algorithms for computer programs. They use logical thinking to predict the behaviour of the programs.
Social Sciences
Understand how people pass on and sustain culture and heritage for different reasons and that this has consequences for people.
Visual Arts
Develop and revisit visual ideas, in response to a variety of motivations, observation, and imagination.
EXTERNAL SOURCES & MEDIA CREDITS
He Paki Taonga i a Māui: Ko Kupe me te Wheke Nunui | Kupe and the Giant Wheke, Episode 18, Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved.
Māui (actor Kahukura Royal) and Maungaroa (punga “anchor stone”), footage still, Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved.
All artworks by Munro Te Whata, 2019 / Te Wuruhi | Lean Dog & ProductionShed.TV. © All rights reserved. From Māui’s Taonga Tales: A Treasury of Stories from Aotearoa and the Pacific, Te Papa Press (November 2019): pp.146-149. © All rights reserved.
No further reproduction permitted without the explicit consent of the copyright holder(s).