Computing
IntenT
Here at The Raglan Schools, we aim to empower pupils through the transformative power of Computing, by providing a comprehensive and innovative education that prepares pupils for the digital age and equips them with the knowledge and skills to meet the ever-evolving demands of the wider world. We will support children in their learning by providing a nurturing and inclusive environment that encourages curiosity and creativity, and by offering individualised support and resources to help them achieve their full potential.
Implementation
At The Raglan Schools, Computing is taught using a blocked curriculum approach. This ensures children are able to develop depth in their knowledge and skills over the duration of each of their Computing topics. Teachers use the new Computing learning programme which has been developed by Nic Hughes, our Computing Specialist, and is based on the highly-regarded NCCE units.
We have a Computing suite with Chromebooks, physical computing resources and a 3D printer. Additionally, we have a set of at least 15 Chromebooks in each class from Years 2-6 to ensure that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete Computing lessons. Employing cross-curricular links motivates pupils and supports them to make connections and remember the steps they have been taught.
The implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in-depth, with more complex skills being taught, thus ensuring that learning is built upon.
IMPACT
At The Raglan Schools, we support our children to enjoy and value the curriculum we deliver. We will constantly ask the WHY behind their learning and not just the HOW. We want learners to discuss, reflect and appreciate the impact Computing has on their learning, development and well being. Becoming literate with digital technology is key to an effective education and a healthy life-style. We feel the way we implement Computing helps children develop this digital literacy in a way that they can continue to build on in their next stage of education and beyond. Progress of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.
Long term Plan
Showcase
Year 1: Digital Painting
Learners used digital technology to create artwork inspired by Kandinsky.
Year 4: Data
Learners used digital resources to collect, analyse and manage data.
Year 5: Video Editing
Learners considered how camera angles, editing and transitions impact the audience.
Year 6 : Controlling Outputs
Learners learnt to program and control Micro:bits.