Recognize when actions do not correspond to instructions.
Match an action to the corresponding instruction.
Engage in activities that involve following instructions in various contexts.
Identify instructions that help keep people safe in various contexts.
Engage in activities that involve following instructions presented in various ways.
Follow a sequence of two steps related to a learning experience.
Identify differences in outcomes when the order of two steps is changed.
Communicate a sequence of two steps for a given purpose.
Follow instructions with two or three steps given in different forms.
Determine if instructions with two or three steps given in different orders still produce the desired outcome.
Sequence two or three instruction steps to achieve a desired outcome.
Exchange ideas for creating three-step instructions that achieve a desired outcome.
Follow instructions during investigations.
Identify ways creativity is used to design instructions.
Work individually or in groups to create instructions using precise words, pictures, or diagrams.
Create three-step to four-step instructions that achieve a desired outcome.
Predict the outcome of instructions that have three to four steps.
Refine instructions to more efficiently achieve a desired outcome.
Test instructions with three to four steps to verify that a desired outcome is achieved.
Debug any errors in a set of instructions to achieve a desired outcome.
Describe a situation in which repetition simplifies instructions.
Exchange ideas to design clear three- to four-step instructions, including repetition, to achieve a desired outcome.
Create a set of instructions that could be followed by a human or a machine to complete a task.
Identify computational thinking used to solve problems or achieve desired outcomes.
Collaborate to write two different sets of instructions that achieve the same outcome.
Relate creativity to engineering, computing, and the development of new technologies.
Create something new by combining, changing, or reapplying existing ideas.
Examine a Canadian invention.
Identify examples of creativity in computer science, technology, or engineering.