Stories One
2023
3D Artist [unity PC]
Objectives
Environments (Vegetation/Architecture)
Lighting (Baked lightmaps)
Props (Weapons/Loots/Furnitures)
Animations
Skinning/Rigging
VFX
Stories One
2023
3D Artist [unity PC]
Objectives
Environments (Vegetation/Architecture)
Lighting (Baked lightmaps)
Props (Weapons/Loots/Furnitures)
Animations
Skinning/Rigging
VFX
The Steam Project
Through iterative playtesting, Stories One evolved into its definitive form : a fast-paced MOBA. Migrating the project to PC unlocked significantly more hardware overhead, allowing us to enhance particle effects, lighting, and overall visual clarity. This transition also allowed for high-precision gameplay tailored specifically for mouse and keyboard input.
Smaller World, Sharper lighting
To achieve a clean, stylized aesthetic with sharp environmental silhouettes, we utilized Unity’s Lightmapping system. By baking static global illumination, we were able to capture soft, artistic color bounces and ambient occlusion that grounded our stylized assets without muddying the visuals. This allowed us to maintain high-contrast, sharp environments while optimizing performance for a fast-paced MOBA.