Hawkins
2020-2021
3D Artist [unity iOS]
Objectives
Environments (Level Design/Terrain/3D)
Characters (Clothes/Hair/Body types)
Props (Weapons/Loots/Furnitures)
Animations
Skinning/Rigging
Particules
Hawkins
2020-2021
3D Artist [unity iOS]
Objectives
Environments (Level Design/Terrain/3D)
Characters (Clothes/Hair/Body types)
Props (Weapons/Loots/Furnitures)
Animations
Skinning/Rigging
Particules
In Project Hawkins, up to 4 players squads investigate to uncover the truth about recent anomalies in the neighboring national park. The experience blends environmental storytelling with high-stakes PvPvE mechanics.
The world of Hawkins
Project Hawkins served as the foundation of an ambitious journey. We designed a high school as the central player hub, the perfect thematic anchor for a teenage cast to form teams before venturing into the vast world of Lakewood. To drive engagement, we implemented a two-faction system inspired by classic school rivalries. The open world itself, reminiscent of aging national parks, was filled with abandoned locations designed to evoke a deep sense of environmental storytelling and history.
An Open World right in your hands
To balance vast environments with performance, we collaborated with a Tech Artist to integrate LOD impostors and vertex-based AO. By reducing transparent shading and leveraging vertex lighting, we successfully preserved the world's scale without sacrificing the mood or the fluidity of the dynamic lighting system.
Making avatars and customization items
For Project Hawkins, our goal was to blend 80s nostalgia with modern inclusivity. From haircuts to accessories while using community-driven playtesting to shape a more diverse experience. This iterative feedback loop allowed us to respond directly to player inquiries and create a world where everyone feels represented.