Ozobots are codeable robots that follow paths created with the corresponding markers. Users can create different patterns that allow the Ozobot to move in various ways. These little robots can be used to introduce computational thinking to students. Ozobots can be used in STEAM lessons as well, bringing together mapping, conceptual concepts, and even design in relation to larger contextual issues.
Getting Started
These Ozobot How to Videos on the Ozobot website provide information on how to activate and use Ozobots, different tricks the Ozobot can do, and more.
See below for an example activity (with accompanying images) and classroom resources!
Helpful Materials
In Imagination PLAYce, you can use the already printed color coding charts to see which color combinations trigger which Ozobot movements. Or, use this link to see the chart online.
The following materials are included in the Ozobot kit at Imagination PLAYce:
Ozobots and their charging cords
Ozobot markers (used to make your own path)
Plain paper (various sizes are available throughout the space)
Educator guide
Though you cannot take these materials away from the Imagination PLAYce for personal use, you can create all you want within our space!
Resources available in the Imagination PLAYce
Example Activity: Mapping Joy
Printable instructions are available here!
Step 1: Brainstorm places in your community that bring you joy.
Step 2: Create a visual map of these places that bring you joy using the coding markers for your Ozobot to travel. (Take a look at the Ozobot Packet to calibrate and learn how to code them.) Use stickers, cutouts, or drawings to represent the places you love.
Mapping Joy in Pittsburgh, made by a Pitt student
Resources
Getting Started with Ozobots in the Classroom provides information on how to use Ozobots, as well as examples of how to implement the use of Ozobots in the classroom.
The Lessons & Activities page on the Ozobot website contains a Lesson Library with different free activity sheets for students of all ages.
This blog post provides several examples of classroom activities with Ozobots - including ideas for reading, writing, math, science, and social studies!
Kindergarten students 'Mapping Joy"