I feel my best when I get home from school and take a huge nap because I feel so contented and calm after a long day of busy school.
I want to improve at my social skills and plan to do so by trying not to be as shy as before and talk to more people.
A dream I have for the future is to work at Starbucks so that I can have free unlimited drinks and merchandise.
This process of creating a game made us feel prominent and overjoyed on how the outcome turned out. As inexperienced coders, we had high hopes and high expectations on our initial product’s results. My partner and I brainstormed for months, configuring our gameplay strategy and artwork concept. We did not expect complex challenges to occur while coding a simple game, and it made us realize how much work and thought goes into developing games for people to play without glitches. We were struggling with a basic code, I cannot fathom how people managed to create detailed games with extreme depth. During our few months of creating our own game, we had many problems that we had to iterate through by asking help and testing the game for errors or bugs during the gameplay. However, the art style was an on and off decision on how we wanted it to look like. After sketching a few ideas, we finally came up with our art style now, which is improved and professional looking. Throughout our process, I’m very pleased that I had a diligent partner doing the work, and was able to support and confide hard decisions for coming up with solutions to our problems. It takes a lot of teamwork to create something with your own creativity and time to make a beautiful masterpiece for people to enjoy.
Our final design was a success. It meant 3/3 success criteria. Our egg drop design was a success because we were able to fit the size criteria. By doing so, we had to iterate our design numerous times in order to fit in the 12x12x12cm, and slowly we made our design smaller than before. In addition, our egg fit perfectly into the plastic straws with the rubber bands and with all of the other stuff that were able to fit within the expanded space required. Our part placement was good too, until we had to drill a hole in the beginning of our build and I had to saw down the back of the seat to make it easier to add balloons, straws, etc.
CHARACTER DESCRIPTORS
Gender: Girl
Hair: hair
Height: 4’11
Age: Couple days old; 13 days
Weight: 0 grams
Passion: Loves to cook
Personality: A shy-introvert with a massive appetite for helium-lite (a energy drink filled with helium.) She’s a little feisty if things don’t go her way, but she’s filled with determination.
CHARACTER BACKGROUND
My character’s name is Naomi Red. She was originally a balloon made from a little girl’s birthday party, and escaped the clasps of being held for a game that would destroy her existence. Upon escaping, she had an admiration for food. Soon, she met her forever passion and continues on living with an old lady that excepted her unusual features that are prohibited against the code of law in Japan.
SETTING
My character lives in Namasaki, Japan. She lives in a tiny village off Namasaki with a wise old lady that owns a bakery. Out of nowhere, she spilled her helium-lite drink that made all the pies in the bakery float away.
ADDITIONAL ELEMENTS
She’s a red-human balloon. Her weakness is anything sharp, so while she’s cooking, she mostly stays away from knives and scissors.