I feel my best when on long walks because I find it relaxing when I walk my dog.
I want to improve at not rushing things as much and plan to do so by taking my time when doing things.
A dream I have for the future is to attend my dream university so that I can get a good job.
This process of creating a game made us feel happy because we had been wanting to create a video game. We spent a lot of time working together. So that is why our team is super proud with our video game because it took a lot of hard work and time. We have had a lot of struggles when making the game but in the end we succeeded in creating our game. What we are most proud of in our game are our original artwork and music. The music and artwork took a lot of creativity and time to create so that's why we are most proud of these two. In the end our team was able to successfully create a game that our team is proud of and that we know others will enjoy.
Our final design was a success. Our design was a success because it met 3 of the 3 criteria. Our design was a success because our egg fit perfectly and our lid would close. Our design is also a success because since we used paper we were able to create a pillow like texture for our egg. So that means when it falls it bounces up a little.
CHARACTER DESCRIPTORS
Gender: Male
Hair: None
Height: 5 in
Age: 5
Weight: 50 g
Plant Type: Clover
Personality: Joyful and Outgoing
Name : Grover
CHARACTER BACKGROUND
My character grew up in a forest. He grew up near a river full of fish. He grew up in a tree. The tree was his home and it was perfect. His home was soft and cozy.
SETTING
My character lives in a forest. The forest is a natural beauty in day. But also a magnificent iridescent forest at night. There are many rivers with beautiful fish in them. It is a very calm forest. At night the forest comes to life with talking tree and leaves.
ADDITIONAL ELEMENTS
My character like to meet new people and talk to a lot of people. He has both of his parents that live a bit far from his home.