When Luk Van den Bossche of MiNT asked me to create custom assets for a hospital project he was developing with Shapescape for a children's hospital in Gent, Belgium, I was extremely excited for a new and interesting challenge (and one that was also for an amazing cause).
This is essentially a sneak-peek of what I contributed. More details and links will be posted here after the project officially launches in the near future!
No medical/hospital experience would be complete without a driveable ambulance... and it's not just been added to the experience for fun or for decoration.
A sittable, overnight chair that also folds down. Anyone who has stayed overnight in a hospital with a relative or loved one will be familiar with these, and while not the most comfortable sleep I've ever had, it was certainly better than a regular chair.
I feel the MRI is the centre piece asset for this experience, and it took a fair bit of time to model, texture and animate. It also makes actual MRI sounds when you send the platter in. The final in-game version does not have a rotating interior (as MRIs don't do that.) One of the great parts about being a developer is that I'm always learning something new!
A standard, adult sized hospital bed. Designed to be "driveable" so that you can "push" it around the hospital in a controllable manner.
A hospital crib. As a parent, I'm thankful I've only ever seen one in person very briefly.
An operating room light... lots of fun with circles putting this one together!
An operating room table. All these images were primarily created based on pictures that were sent to me from a research visit to the hospital. When possible, it's always best to develop assets from pictures from an authentic, original source.
Not the first time or the last time you'll see this stand... some parts of it were borrowed from previously constructed elements. I find it amazing how many times I can kit-bash model elements to create an entirely new, and unique model.
A unique children's swing at the hospital (known as "the egg"). I experimented with the look on this one a bit before I settled on an approach. The unique elements and curves made it a bit of a challenge!
While the clothes are modelled and textured based on images I was provided with, the characters themselves are purely based on my imagination.
This one is roughly based on an old picture of me from the late 90s.
Getting requests for NPCs not based on the appearances of real people lets me stretch my artisics muscles and try new and different skin tones, features, make-up and hair styles.
I tend to prefer more pixel dense textures as it allows me to add a lot more detail. That said, sometimes the standard Minecraft pixel density is more appropriate, and it can be as fun and as much of a challenge to work in too.