Mathematics Teacher: Learning and Teaching PK-12 (MTLT) is National Council of Teachers of Mathematics' (NCTM) newest journal, reflecting the current practices of mathematics education, as well as maintaining a knowledge base of practice and policy in looking at the future of the field. Content is aimed at preschool to 12th grade with peer-reviewed and invited articles.
Grade 2
Cooking up Arrays
Debra Rawlins, Natasha Hernandez, and William Miller
Click the link above to see how second graders move from counting by ones to counting equal groups to structuring arrays.
FOR GRADE LEVEL PLC's Grades K-12
Noticing and Wondering to Guide Professional Conversations
Click the link above to explore how teachers can use the sentence stems “I notice” and “I wonder” to deepen professional conversations with colleagues, both in person and in online spaces.
Grades K-12
Alyson E. Lischka and D. Christopher Stephens
Click the link above to see multiple examples of using area models from the foundational in primary to quadratics and derivatives in upper secondary. Complete with visuals and explanations.
Materials: PHET Interactive Simulations and Number Pieces from the The Math Learning Center are just a couple of web based and app manipulatives to use in your remote instruction (Free).
Grade 6
Using Scratch Programing to Explore Coordinates:
Erell Germia and Nicole Panorkau
Click the link above to see how Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge. “With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.
Grade 7
Conditional Reasoning online with Mastermind:
Sean P. Yee, George J. Roy, and LuAnn Graul
Click the link above to see how students identify and justify mathematical conditions by reasoning and explaining weather a term is odd or even using a well known app, Mastermind.
Mastermind (Free Apps available or online version on NCTM) This is a popular strategy board game of code breaking that was invented in 1970 and includes substantial mathematical reasoning necessary in developing proofs (Ellis 2011). In Mastermind, players attempt to break a code of colors using small pegs, with feedback given at each conjecture.
Grade 7 Project Based Instruction
Sarah Ferguson, Thomas Johnston, Christopher Karhan, and Eric Lefevbre
Students explore the relationship between thrill-seeking rides and their algebra 1 curriculum in an informative, engaging, student-centered lesson that was designed using a project-based-instruction (PBI) framework.