The folks behind Walden, A Game have graciously (amazingly! wonderfully!) provided us with codes for this game. If you want to play, you need to ask me. :)
Move: W (forward), A (left), S (right), and D (back)
Look: move mouse (Note that there is no cursor in the game, including menus.)
Interact: left click mouse
Inspect world: right click mouse
Open/close journal: J
Turn pages: Q (back), E (forward)
Take out/put away lantern: L
Re-read mail: M
Run: Press shift key while moving
Pause game: ESC
Navigate menus: arrow keys to select, enter key to confirm selection
A Letter From Tracy Fullerton
I was twelve when my father gave me a copy of Walden, or
Life in the Woods by Henry David Thoreau. We were visiting
family in Massachusetts and I read the book while floating in a
rowboat on a pond not far from Walden itself. This experience
brought the adventure of living in nature alive for me, in a way
that made the book a special favorite, one that I returned to
again and again as I got older. Each time I read the book —
as a high school student, as a freshman in college, and as an
adult looking for inspiration — I discovered different types
of wisdom in its pages. The book, like the pond, seemed a
multifaceted surface, reflecting back thoughts on whatever
questions about life were absorbing me at the time.
I have found that many people today are introduced to Walden
in a less idyllic way — forced to read it in classrooms cut off from
nature and devoid of the special memories that tend to make a
piece of literature resonate with its reader. But the words that
Thoreau wrote about his stay at Walden Pond are as important
to us today as they were when he wrote them — perhaps more
important. His thoughts about how advancements in technology
and communication change the quality and pace of our lives are
deeply relevant to those of us living in the digital age. So are his
critiques of other aspects of society, including our relationships
to governments and, of course, to nature.
When I set out to create a game based on Walden, I wanted to
create an experience that would give players an introduction to
this important book that goes beyond just reading Thoreau’s
words. I wanted to create a virtual world that would allow you
to explore his ideas in context, to try for yourself his experiment
in living simply in nature, and to find your own answers to the
questions he was asking about life and how to live it.
We often think of great writers like Thoreau as stodgy old men
living in a distant past that is hard for us to relate to. But when
Thoreau went to the woods, he was a relatively young man still
searching for his best path in life. He had tried several careers,
including teaching, surveying, construction, and working in his
father’s pencil factory. He had recently experienced a great loss
in his life that caused him to think deeply about how important
it is to live our lives fully every moment of every day. When he
writes, “I went to the woods because I wished to live deliberately,
to front only the essential facts of life … and not, when I came
to die, discover that I had not lived,” he is speaking for all of us
when we consider the preciousness of life and the importance of
choosing wisely what we do with our time here on Earth.
I hope that you enjoy the opportunity to play “deliberately”
in this virtual Walden, and that exploring the game will
inspire you to read Thoreau’s words with a deeper feeling
for the questions he was asking, the person he was, the times
he lived in, and then, perhaps, to apply that inspiration to
finding your own personal Walden Pond, wherever you live,
and however you define it.
Sincerely,
Tracy Fullerton
Game Designer and Director