Each colored quadrant on the board below represents a Town district with collectible resources represented by small icons within each hex. Each district is numbered (1-6). Players start the game on their district number. A small number above each resource icon indicates the quantity of that resource which may be collected when landing on that hex. The blue hexes represent a river. The river can only be crossed when a bridge is constructed on spaces that meet the dotted lines that cross the river at several points. Construction zones are indicated by large scaffold icons. Construction zones are the only hexes where buildings and bridges can be constructed. The numbered circles on the far left side of the board represents the Game Meter, discussed later on this page. Note: this is a prototype design. Your feedback will be an important element in refining the final design of the game--both conceptually and aesthetically--for production.
Labor, Money, Influence, Expertise, Materials and Food are resources that are needed in various combinations and number to construct infrastructure (Mental Health Centers, Hospitals, Community Enterprises, Community Center, Bridges, Homeless Shelters, Schools). Infrastructure represents physical buildings, but also carry conceptual, political, and cultural weight meaningful in the context of social justice.
Resource Icons
Infrastructure Pieces
Colored cubes used to represent game infrastructure. The final design of the game will incorporate pieces designed to resemble actual buildings.
The diagram below describes the steps for setting up, beginning, and playing the game. Steps 1-4 describe the initial game setup. Steps 5-8 describe the steps each player should follow to play the game once setup is complete.
Player Pieces: Simple multi-colored pawns are used to represent each player. We eventually plan to design and 3D print player pieces based on historical social justice figures.
District Card example with resources indicated to be collected at game start.
Resource Organizer: Players use the resource spots to organize collected resource chips.
Note:
Mission Card:
Each Mission Card contains a brief narrative at the top, an infrastructure indicated by the large icon below, a list of resources that must be collected to build the infrastructure and complete the Mission, and a Game Meter impact number on the bottom right indicating the positive impact of completing the mission on the Game Meter. In this card, a Mental Health Center must be built to complete the mission, and 2 Money, 1 Labor, 3 Expertise and 1 Materials are resources that need to be collected. Completing this mission would result in the Game Meter rising 4 points.
Mission Card:
Narrative: Town Council has approved a ban on Town funding for Planned Parenthood.
Infrastructure: Hospital
Resources Needed to complete mission:
Game Meter impact: +5
Chance Card: Game Meter -3 indicates that the game meter will lose three places as a result of the narrative presented in this card.
Rules for movement:
Game Ending Conditions: The game ends when the Game Meter reaches 0 (zero)