2025
Matuk, C., d'Anjou, B., Mansukhani, P., Rissman, J., Zerwas, F., Porteous, F., Burgas, K., Shevchenko, Y., Dikker, S. (2025). Students Reasoning About Bias and Ethics When Designing Human Subjects Research Studies. International Conference of the Learning Sciences Helsinki, Finland, June 2025.
2024
Redvers N, Odugleh-Kolev A, Paula Cordero J, Zerwas F, Zitoun N, Kamalabadi Y, Stevens A, Nagasivam A, Cheh P, Callon E, Aparicio-Reyes K, Kubota S. Relational community engagement within health interventions at varied outcome scales. PLOS Global Public Health. 2024; 4(6):e0003193-. DOI: 10.1371/journal.pgph.0003193
Bevilaqua, Dana (2024). Empowering versatile classroom science: Implementing an online science tool– MindHive– for student-led experimentation in STEM. Learning and the Brain Conference Manhattan, New York, April 2024.
Matuk, C., d'Anjou, B., Mansukhani, P., Porteous, F., Burgas, K., Zerwas, F., ... & Dikker, S. (2024, June). Tools to Support High School Students' Creativity in Scientific Research. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (pp. 655-659).
MindHive Collaborative (2024). Partnering across research, education, and the arts for informal learning opportunities. ComPRISE workshop. NYU Metropolitan Center for Research on Equity and the Transformation of Schools, May 2024.
Dikker, Suzanne (2024). Multi-modal biofeedback for public engagement in science. NeuroErgonomics Conference 2024 (NEC24). Bordeaux, France, July 2024.
(Remove) Zerwas, F. K., Brisset, M., Lenihan, M., Oseikofi, J., Rodney, A., Sadhukha, S., Monroy, M., Uğurlu, Ö., Burgas, K., Shevchenko, Y., Keltner, D., Matuk, C., Dikker, S. (Under Review at Scientific Reports). Generating Psychological Science Knowledge and Solutions Through Community-based Participatory Research: Lessons Learned From a Pandemic Initiative in Brownsville, New York.
Sargent, K., Romero, E., Chen, P., Chatufale, G., Shevchenko, Y., Montgomery, S., Matuk, C., Ochoa, X., Han, A., Snell, J., Miller, G., Yee, C., Dikker, S. (2024). The sound of science: Data sonification as a tool for neuroscience research and education [Conference presentation abstract]. Society for Psychophysiological Research Prague, Czech Republic, October 2024.
Romero, E., Chen, P., Shevchenko, Y., Zerwas, F., Porteous, F., Montgomery, S., Sargent, K., Chatufale, G., Ochoa, X., Matuk, C., Dikker, S. (2024). You: Quantified - A web application for real-time visualization and sonification of MoBI data [Conference presentation]. Mobile Brain/Body Imaging Conference (MoBI) Piran, Slovenia, June 2024.
Chatufale, G., Dikker, S., Romero, E., Ochoa, X., & Matuk, C. (2024). Leveraging multimodal data to include non-scientists in human brain and behavioral inquiry [Conference presentation]. International Society of the Learning Sciences (ISLS) Buffalo, NY, United States, June 2024.
Matuk, C., Yetman-Michaelson, L., Porteous, F., Burgas, K., Romero, E., Schevchenko, Y., d'Anjou, B., Manusukhani, P., Zerwas, F., Dikker, S. (2024). A Tool to Support Students’ Collaborative Creation of Human Behavioral Studies. American Educational Research Association (AERA) Philadelphia, PA, United States, April 2024.
Hernandez Serrano, M. J., Chatufale, G., Zerwas, F., Matuk, C., Dikker, S., Ochoa, X. (2024). Evaluation Of Data Literacy Frameworks And A Self-Data Curriculum For High School Students. IEEE International Conference on IT in Higher Education and Training Paris, France, November 2024.
Matuk, C. (2024, Apr 1). Data inquiry through storytelling and the arts. CRLT Speaker Series. Center for Research on Learning and Technology. University of Indiana, Bloomington School of Education. Bloomington, IN. https://events.iu.edu/educationiub/event/1375939-crlt-speaker-series-dr-camillia-matuk
Bloniasz, P. F., Chatufale, G., Porteous, F., Romero, E., Shuleva, A., Zerwas, F., Matuk, C., Ochoa, X., & Dikker, S. Neuroscience for All: Designing neuroscience research opportunities for underserved youth through teacher-student-scientist partnerships. Annual Meeting of the Society for Neuroscience 2024, Chicago, IL, USA, November 2024.
2023
Matuk, C., Yetman-Michaelson, L., Martin, R., Vasudevan, V., Burgas, K., Davidesco, I., ... & Dikker, S. (2023). Open science in the classroom: students designing and peer reviewing studies in human brain and behavior research. Instructional Science, 51(5), 793-845.
Zerwas FK, Rodney A, Lenihan M, Dikker S. How data-driven community engagement can drive meaningful change. World Economic Forum; 2023 October. Available from: https://www.weforum.org/events/annual-meeting-of-the-global-future-councils-2023
2022
Dikker, S., Shevchenko, Y., Burgas, K., Chaloner, K., Sole, M., Yetman-Michaelson, L., ... & Matuk, C. (2022). MindHive: An online citizen science tool and curriculum for human brain and behavior research. Connected Science Learning, 4(2), 12318663.
2021
Matuk, C., Martin, R., Vasudevan, V., Burgas, K., Chaloner, K., Davidesco, I., ... & Dikker, S. (2021). Students learning about science by investigating an unfolding pandemic. Aera Open, 7, 23328584211054850.
Dikker, S., Shevchenko, Y., Burgas, K., & Matuk, C. (2021). MindHive: A Community Science Platform for Human Brain and Behavior Research. TMS Proceedings 2021.
Sponsor: National Institute of Mental Health - Science-Education Partnership Program
We will combine online and in-person tools to support authentic research experiences for youth from both urban and rural schools across the US, who will design studies that explore the relationship between our brains and the world around us (e.g., How is our brain health and wellbeing affected by our surroundings?). The program uses a participatory science approach, training the next generation of scientists to view individual and societal challenges not just as barriers, but as opportunities for research, innovation, and collaboration (R25 MH135446-01).
Sponsor: Learning Agency Tools Competition - Growth Phase
We have assembled a team of designers, developers, scientists, and researchers across the USA and Latin-America to test and develop a globally scalable collaborative research platform. We will combine a participatory science learning approach with AI-supported behavioral science inquiry and data engagement tools to build youth’s data literacy, and support them in turning their sense of anxiety around big challenges into a sense of agency. [ more ]
Sponsor: National Science Foundation - Directorate for Education and Human Resources
Current priorities in school science education include engaging students in the practices of science as well as the ideas of science. This project will address this priority by developing a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms. Before students and teachers initiate their own studies using the system, they will participate in existing research studies by contributing their own data and collaborating with researchers using the online, interactive system. When experienced with the system, students and teachers will become researchers by developing independent investigations and uploading them to the interactive platform. Both student-initiated and scientist-initiated proposals will be submitted to the platform, peer-reviewed by students and scientists, revised, and included in the online experimental bank. In addition to conducting their own studies using the platform, scientists will act as educators and mentors by populating the experiment bank with studies that can serve as models for students and provide science content for the educational resource center. This online system addresses a critical need in science education to involve students more fully and authentically in scientific inquiry where they gain experience in exploring the unknown rather than confirming what is already known. (NSF #2241751)
Sponsor: National Science Foundation - Directorate for Education and Human Resources
This project will promote data literacy in high school students by engaging them in learning about the Quantified Self -- the practice of using technology to track and reflect on one’s own biological, behavioral, physical, and/or emotional data. Learning activities will be designed to spark a broad interest in science and to help develop students’ informed opinions about the role of human-generated data in public life. To achieve this goal, the project will develop and test software tools as well as lesson and professional development materials with which students and teachers can explore, analyze, and create novel, multimodal, and interactive representations of data, recorded by wearable biosensing devices. Students will learn about how data from their bodies can be captured and interpreted through hands-on STEM activities that include the creation of interactive data representations. They will design and execute small exploration projects to answer their own questions and create offline and online artifacts to communicate their findings. During and after the project, instructors and students will have opportunities to connect with industry partners who work with biosensing and wearable technologies, and to access career and college readiness resources relevant to these and related data technology fields. (NSF #1908482)