In this pre-session orientation, students will be exposed to examples of digital games and get to know how to interact with the course. Finally, students will complete the pre-course survey and name their personal goals and intentions for this course.
Students will try out the tech and set up their portfolios.
Welcoming, Grounding & Ice Breaker (15) (ice breaker will ask: what excites you about games? What games do you play (digital or not)?
Play a game!
What is game design? (15)
Get to know your resources (20)
Digital Portfolios
Use your tech! Zoom & Email
Student Surveys (10)
Try out the tech we will use to create the games
Set up their portfolios
Spark thought about how video games are engineered.
Since this is the orientation, we are only getting set up. However, there are a couple of keys ways that we can tell if the lesson was successful.
The students have created the basic building blocks of their digital portfolio.
They have been introduced to MakeCode and have seen how it functions on a very basic level.
They seem *excited* about the possibilities for their game.
They can recite one thing about how video games are made that they did not realize or appreciate.
Lesson:
Grounding, Journal Jot: cause & effect that happened in students' days
Intro if/then concept
Class-wide if/then activity
MakeCode arcade tutorial
Debrief: how did you use if/then logic in the tutorial? Gage student excitement/concerns about creating their own game in MakeCode
Learning objectives:
Students will describe how fundamental coding principles are used in a game.
Students will apply two fundamental coding principles in virtual games on a beginner-level platform.
Needs Assessment
Need to have student understand If/then logic
How if/then relates to coding
How if/then relates to coding games
The difference between if/then and if/else if/else/then, etc.
Theory Assessment - is it structured in a way that will work?
What is the structure of the lesson?
Lecture
Easy activity
Easy Activity
harder activity
Is there a reason for two easy activities? Or is the concept easy enough to understand?
Implementation Assessment
Is the activity fun?
Is it informative?
Does it convey the information?
Does it convey too much information? Too little?
Is it too long or short?
Which if/then activity was better?
Too easy or hard?
Impact Assessment
Do you feel like you have a better understanding of coding logic?
Efficiency Assessment - cost effectiveness
Is the lesson efficient with the time that is had?