For this week's interactive project, my group and I developed the MX-3000, an innovative VR/AR device designed to enhance real-world interactions and deepen human connections, rather than replace them with virtual experiences. Unlike traditional VR devices that immerse users in a digital world, the MX-3000 amplifies your real-life environment to enrich daily interactions.
Shaped like stylish glasses, the MX-3000 offers different sensory enhancement levels tailored to specific needs. Level 1 introduces calming music to gently mask environmental noise, creating a more serene atmosphere. Level 2 lets some background sounds through, perfect for studying in places where staying aware of your surroundings is important.
At Level 3, the glasses block out distractions by detecting and canceling blue light from nearby screens, allowing for more meaningful, undistracted conversations. Level 4 enhances human interaction by enabling selective noise cancellation, asking the user to choose who they want to hear in busy settings—ideal for lectures or conversations in loud environments.
Finally, Level 5 delivers complete auditory focus, blocking out all distractions while letting the user visually engage with the world in front of them—perfect for deep concentration or intimate face-to-face moments. The MX-3000 is designed to heighten real-world experiences, fostering genuine human connections in our technology-driven world.
Level 2
Level 3
Level 4
Level 5
The MX-3000 uses interaction by actively engaging with both the user's environment and their sensory inputs. It enhances how users experience and interact with the real world by filtering, augmenting, or focusing their sensory perception based on their preferences. Through its adjustable levels, the device allows users to control the way they engage with sounds, visuals, and distractions in their surroundings. This creates a dynamic, interactive experience where the user and the device continuously respond to each other, shaping how they connect with the people and spaces around them.
The MX-3000 serves as a critique of existing VR/AR technologies that often detach users from reality by immersing them in entirely virtual environments. Instead of isolating users from their surroundings, the MX-3000 enhances real-world experiences and interactions. It maintains a connection to the physical world, enabling users to stay engaged with their environment and the people around them, challenging the trend of technology pulling us away from authentic, real-life interactions.
The materials used to build a prototype of the MX-3000 were
1X Recycled rectangle of cardboard
1X Glue gun
1X Metallic glide cutter
1X 20 cm ruler
1X Scissor
2X Glue sticks
In this project I played an active role in idea creation. Once the prototype was idealized I focused on the generation of the script in order to incorporate the main specifications of the device while humorouslymaking a social critique of our dependance of AI and AR/VR headsets.
Throughout the project I believe my group did a highly efficient job distributing all necessary tasks. During the idea creation stage we all had an active role choosing an idea and voted on the one that resonated the most with our vision for the project, which was addressing the issue of human connection. We then proceeded to distributing tasks, Adela was in-charge of assembling the prototype, Denisse handled all documentation, and I developed the story line and script for our presentation. We were able able to give each-other feedback and the project worked through quite smoothly.
(Denisse and Adela are drinking coffee)
(Denisse is not paying attention to the conversation)
(Talking about their day; futuristic components of how their flying car is malfunctioning)
(Planning a trip to mars for next spring break)
(She gets a phone call from her friend)
(Is very unfocused and is not listening to Adela)
(During conversation Adela asks Denisse how to get to her house from the coffee shop, she can't think for herself and searches for it on Chat gpt.)
(Adela is amazed and surprised by this can’t take it any more)
(Adela sees old Friend Joaquin enter coffee shop. )
(He sits with them and they start to catch up)
(Haven't seen you since we had Quantum cooking 101)
(He gets a phone call he does not one to answer, puts on glasses)
Adela is very curious why he just put the glasses on
He explains they prevent him from seeing any screens and fully engage in human contact
**Puts on glasses in level 3
**On level 2 they provide more relaxing music, better to study
**Level 3 better for conversations and avoid being distracted
**changes to level 4 since sound is to loud so just want to listen to one person
(she tries them on and likes them)
(Conversation continues with Adela and Denisse is still stuck on her phone)
(Adela Tries on the glasses,Conversation continues, Joaquin has to leave for a meeting Denisse just realizes Joaquin was sitting with them. )
Joaquin puts glasses on level 5 to walk while listening to a podcast, too much concentration on the podcast gets him run over by a car.)
On the day of the in-class presentations, there were a variety of interpretations, ideas, and devices built, each offering a unique take on the project. One presentation that stood out to me was from Group Vintage. They developed a fascinating mechanism that deciphered ancient Chinese writing, a task where AI proved ineffective, requiring two humans to operate the machine instead. I found this concept particularly compelling, as it challenges the common belief that AI can solve any problem in today’s world.
Another aspect that intrigued me was how they portrayed the AI device as an actual person in the future, offering a thought-provoking glimpse into where they believe this technology might lead. Group Vintage effectively addressed the issue of human connection and overreliance on AI, meeting the project criteria with their presentation.
In terms of feedback, I would suggest refining the script or storyline to better highlight the machine’s features. This would have made its functionality clearer to the audience and the overall presentation more engaging.