In reflecting on our midterm project, The Bop It io, the journey started from our group's exploration of interaction concepts and devices designed to actively engage users through real-time responses. It was evident to us that the best way to encompass this understanding of "interaction" was by designing a game. Games uniquely demand quick thinking and responsive actions, qualities that directly align with the goals of our project. We wanted users to feel fully immersed, challenged, and motivated to improve with each attempt. By creating a game, we could encourage repetitive engagement, where players instinctively develop a rhythm and build a connection with the device.
This choice inspired us to prioritize user experience in a way that was both dynamic and fun, emphasizing elements like immediate feedback, escalating difficulty, and sensory cues. Designing a game also allowed us to get creative with interactivity, incorporating elements like pushing, sliding, and twisting to simulate real-world actions and engage multiple senses.
What is unique about the Bop It io is its dodecagon design. It is shaped to intensify sensory engagement, utilizing fast-paced audio instructions from a built-in speaker, vibrant colors on each panel, and an OLED display that presents score feedback after each round. This multi-sensory approach makes interaction with Bop It io an immediate, engaging experience where users respond to instructions with quick actions, leading to various outcomes depending on speed and accuracy. Unlike the original Bop It, this device’s unique designed shape, provides a fresh, tactile experience and promotes ease of use across multiple surfaces. Additionally, it is constructed using reusable and sustainable materials. Regarding gameplay the Bop It io includes interactive features, the solo, or traditional, mode and the 1 v 1 mode. In the 1 v 1 mode the user's reflexes are put to the test by being prompted to react to the instructions faster than their counterpart. The Bop It io speaks to people who enjoy challenging their reaction times in a colorful, fast-paced environment, making it both an engaging experience and an evolving interactive game with special value for gamers looking for sensory challenges.
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From the beginning of the *Bop It io* development process, our primary goal was to retain one of the most recognizable aspects of the original *Bop It*: portability. This influenced our design choices in two main ways. First, to keep the game light and easy to carry, we chose a compact dodecagon shape. Second, to power the game on the go, we incorporated an external battery pack, allowing users to play anytime, anywhere without the need for a fixed power source. The emphasis on portability also drove us to keep all internal wiring and components contained within the dodecagon shape, enhancing both functionality and ease of transport.
This compact internal layout meant users could engage with the device without being hindered by exposed wires or external components, maintaining the smooth, tactile experience essential to the game. When it came to choosing materials, cardboard proved to be the best fit given our available resources and timeline. Its lightweight, durability, and ease of manipulation allowed us to create a sturdy, user-friendly structure quickly. Although we initially considered using plastic or 3D-printed parts for added durability and texture, time and resource constraints led us to prioritize cardboard. Despite being budget-friendly, cardboard met the essential requirements of form and functionality.
In terms of enhancing interactivity, we explored adding sensors—particularly a tilt sensor—to increase the game’s responsiveness and variety. However, we faced design and wiring issues that prevented us from integrating these components in time. These limitations highlighted the importance of selecting elements that balance complexity with feasibility within project constraints. One standout feature of the *Bop It io* design was the use of vibrant colors on each panel, making it inviting and playful. This choice emphasized the game’s appeal across age groups, inviting users of all ages to test their reflexes and immerse themselves in the interactive experience.
The fabrication and production process for *Bop It io* brought significant challenges and breakthroughs as we sought to execute our vision of a compact, internally wired device. One of the first challenges was our choice of an unconventional dodecagon shape, which required innovative assembly techniques to keep the structure both functional and compact. We experimented with different ways to join the panels securely, ensuring that the device would be durable while retaining ease of use.
One persistent issue during assembly was managing the extensive wiring. With wires connecting multiple sensors, buttons, and the OLED display, it was challenging to keep everything organized and properly connected. Looking back, customizing wire lengths to match exact measurements would have streamlined the process, reducing clutter and simplifying troubleshooting.
Despite these wiring challenges, my main contribution during this stage was assembling the hardware and adapting components as needed. For instance, I soldered button cables to enhance connectivity and adjusted button placements on the cardboard frame to improve the user experience.
In terms of software, I played a key role in developing the game’s functionality, particularly in setting up game stages and creating value checks for each randomly generated task. One major setback involved memory issues with the OLED display. Initially, we had to remove the display because the library we used required excessive memory. After troubleshooting, we found a more compact library online, which allowed us to integrate the display without overloading memory, ensuring the visual elements worked seamlessly with auditory cues.
User testing was pivotal in refining *Bop It io*. During our testing session, users provided feedback that highlighted areas for improvement, especially in the sound and visual feedback. Based on their suggestions, we enhanced the game’s sound effects and volume to create a more immersive experience. We also added clear visual markers, such as colors, to distinguish the start button and other functional areas of the device, making it more intuitive. Additionally, users expressed interest in multiplayer functionality, which we incorporated to make the game more versatile and engaging.
The primary goal of *Bop It io* was to create an engaging, portable game that challenges users through a multi-sensory, interactive experience. We aimed to combine tactile elements, audio cues, and visual feedback to encourage quick responses and keep users captivated. The final product largely aligned with this vision, delivering a dynamic interaction loop that drew players in, tested their reflexes, and fulfilled our definition of interaction as an active, response-driven experience.
That said, there were a few areas that didn’t fully reach the mark, specifically around flexibility in hardware and gameplay depth. For example, a more refined internal wiring setup could have enabled additional features, like sensors for varied gameplay settings or motors for moving components. These additions would have offered more difficulty levels and increased variety, enhancing user engagement. Despite this, our audience was highly engaged, as shown during user testing where players enjoyed the game’s sensory-driven design and even suggested multiplayer modes.
If given more time, I’d streamline the internal wiring for easier organization, creating room for additional components like tilt sensors or motors. I’d also consider upgrading from cardboard to more polished materials, giving the structure a professional, durable feel to match the internal features.
Reflecting on the process, I’m more than satisfied with the outcome. We had a blast playing and building the *Bop It io*, after all the hard work, I couldn’t be happier with the final product. Who knows, maybe we’ll pitch it to Hasbro next. This project taught me the importance of balancing vision with adaptability; when unexpected challenges came up, having a clear idea of our core goals made it easier to compromise and stay focused. Above all, I’m grateful for the teamwork and shared commitment that made this game a reality, giving me valuable insights into the design process and collaboration.