This project was created for a UX Design course in Fall 2020 at NYU. I worked with a student team to research and design a Chrome extension and phone app to help grad students with time management. The research phase consisted of interviews, surveys, empathy mapping, and creating personas. The design phase encompassed a collaborative design studio, lo-fi and hi-fi wireframes prototyping, and usability tests. View full project here.

UXsim-Cole21

UX Simulation: 5 UX Issues

For a Professional Applications of Education Technology course in January 2021, we were given the following prompt:

Think about an app you like to use (this could be a learning app but does not need to be). Suppose the product manager tells you that she wants you to find the top 5 UX issues in the product. How would you go about this?

I chose the game app Words With Friends and presented the multiple avenues of UX research methods I would use to find the pain points and possible solutions. This was a creative exercise "what if" scenario, and these methods were proposed but not conducted.

In these activities we created personas and proto-personas and reflected on them to more deeply understand this element of UX research.

Ben Cramer and I created this short tutorial as a topic summary for our UX course peers. We cover what Figma is, compare it to other design software options, and walk through a quick wireframes demo before presenting the in-class activity we had prepared using FigmaMirror.