Program
The workshop will be held on Sept 29, from 2PM to 6PM (Central European Time) in room Amber 5
INTRODUCTION
14:00 / 14:05, Iuri Frosio (NVIDIA), Introduction
KEYNOTE 1
14:05 / 14:35, Tim Pearce (Microsoft) & Sam Devlin (Microsoft), WHAM! World and Human Action Modelling in a Modern Xbox Game
LONG TALKS (2x)
14:35 / 14:50, Z. Wang (Univ. of Central Florida), M. Li (Univ. of Central Florida), C. Chen (Univ. of Central Florida), LucidDreaming: Controllable Object-Centric 3D Generation
14:50 / 15:05, N. Rasajski (Univ. of Malta), C. Trivedi (Univ. of Malta), K. Makantasis (Univ. of Malta), A. Liapis (Inst. of Digital Games, Univ. of Malta), G. N. Yannakakis (Inst. of Digital Games, Univ. of Malta), BehAVE: Behaviour Alignment of Video Game Encodings [Best paper award]
SHORT TALKS (5x)
15:05 / 15:10, C. Lee (Concordia Univ.), M. D. Perepichka (Ubisoft), S. Ghorbani (Ubisoft), S. Mudur (Concordia Univ.), E. Paquette (Ecole de Technologie Superieure, Canada), T. Popa (Concordia Univ.), Real-Time Neural Cloth Deformation using a Compact Latent Space and a Latent Vector Predictor
15:10 / 15:15, D. Rege Cambrin (Politecnico di Torino), G. Scaffidi Militone (Politecnico di Torino), L. Colomba (Politecnico di Torino), G. Malnati (Politecnico di Torino), D. Apiletti (Politecnico di Torino), P. Garza (Politecnico di Torino), Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
15:15 / 15:20, K. Pinitas (Inst. of Digital Games, Univ. of Malta), K. Makantasis (Univ. of Malta), G. N. Yannakakis (Inst. of Digital Games, Univ. of Malta), Across-Game Engagement Modelling via Few-Shot Learning
15:20 / 15:25, V. Davoodnia (Queen's Univ.), S. Ghorbani (Ubisoft), A. Messier (Ubisoft), A. Etemad (Queen's Univ.), SkelFormer: Markerless 3D Pose and Shape Estimation using Skeletal Transformers
15:25 / 15:30, A. Hallak (Technion), G. Dalal (NVIDIA), C. Tessler (NVIDIA), Y. Guo (NVIDIA), S. Mannor (NVIDIA), G. Chechik (NVIDIA), PlaMo: Plan and Move in Rich 3D Physical Environments
BREAK
15:30 / 16:00, Coffee break
KEYNOTE 2
16:00 / 16:20, Sergey Tulyakov (Snap research), Game-Changing Synergy: Towards Game Design using Video Models
LONG TALKS (3x)
16:20 / 16:35, S. Vainer (Unity), M. Boss (Stability AI), M. Parger (Graz Univ. of Technology), K. Kutsy (Unity Technologies), D. De Nigris (Unity Technologies), C. Rowles (Unity Technologies), N. Perony (Unity Technologies), S. Donné (Unity Technologies), Collaborative Control for Geometry-Conditioned PBR Image Generation
16:35 / 16:50, C. Tessler (Technion), Y. Guo (NVIDIA), O. Nabati (Technion), G. Chechik (NVIDIA), X. Bin Peng (Simon Fraser Univ.), MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
16:50 / 17:05, R. Shinohara (Nara Inst. of Science and Technology), A. Hashimoto (OMRON SINIC X Corp.), T. Kozuno (OMRON SINIC X Corp.), S. Yoshida (OMRON SINIC X Corp.), Y. Hirao (Nara Inst. of Science and Technology), M. Perusquía-Hernández (Nara Inst. of Science and Technology), H. Uchiyama (Nara Inst. of Science and Technology), K. Kiyokawa (Nara Inst. of Science and Technology), Hand2Any: Hand-to-Any Motion Mapping with Few-Shot User Adaptation for Avatar Manipulation
KEYNOTE 3
17:05 / 17:35, Kayvon Fatahalian (Stanford), Learning at 100,000 FPS and from Expert Play: A Quest for Highly-Capable Game Playing Agents
PANEL
17:35 / 17:55, Panel / Discussion (Sam Devlin (Microsoft), Joohwan Kim (NVIDIA), Simon Donné (Unity Technologies))
17:55 / 18:00, Iuri Frosio (NVIDIA), Best paper award and conclusion