Organizers

The workshop is organized with the support of NVIDIA.

Iuri Frosio (Principal Research Scientist, NVIDIA, Italy) performs research in computer vision, reinforcement learning, efficient deep learning and their application to gaming. He is associate editor of the Journal of Electronic Imaging and organized several workshops, including three editions of the Workshop on Computational Aspects of Deep Learning at ICPR, ECCV, and BMVC.
Ekta Prashnani (Research Scientist, NVIDIA, USA) works on deep learning for visual quality assessment, video forensics, human attention, trustworthiness of synthetic media, and foundation models for videogames. She served as a reviewer for more than 150 papers over the last 5 years for top-tier CV, ML events (CVPR, ICCV, ECCV, ICML, ICLR, NeurIPS).
Nicu Sebe (Professor, University of Trento, Italy) helped organizing major conferences and workshops addressing the human-centered aspects of computer vision and content generation, e.g., PC of ACM Multimedia 2007 and 2011, ECCV 2016, ICCV 2017, ICPR 2020 and a general chair of ACM Multimedia 2013 and 2022. He organized 30+ workshops in conjunction with CVPR, ICCV, ECCV.
Rulon Raymond (Director of Engine Engineering, Infinity Ward, USA) has been pushing boundaries in the fields of high-performance real-time computer graphics, efficient content creation pipelines that empower creativity, and cutting edge engine architecture for AAA video games - including the Tony Hawk, Guitar Hero, and Call of Duty franchises - for 20+ years.
Georgios N. Yannakakis (Professor, Institute of Digital Games, University of Malta, Malta; Deputy Research Director, modl.ai) organized conferences (e.g. General Chair of the IEEE Conf. on Games and the Foundations of Digital Games Conf.), special sessions, and workshops dedicated to the intersection of AI and games (e.g. GECCO, IEEE CoG, ACII, BMVC). He is a co-organizer of the Artificial Intelligence and Games Summer School series that has so far trained over 1,000 video game industry professionals, doctoral students and research staff on the uses of AI in and for games, co-author of the Artificial Intelligence and Games textbook,  Editor in Chief of the IEEE Trans. on Games journal and an IEEE Fellow for contributions on AI applied to games.
David Durst (PhD Candidate, Stanford University, USA) researches computationally efficient, imitation learned agents for gaming applications, including anti-cheat. He was a member of the program committee for the Workshop on Languages, Tools, and Techniques for Accelerator Design at ASPLOS 2021. 
Marguerite De Courcelle, (CEO, Blockade Labs) has committed her career to the democratization of creativity. In her current role of Founder and CEO of Blockade Labs, she leads a group of purpose driven technologists and futurists aiming at allowing creatives to summon AI generated digital environments without the encumbrances of cost and speed.
Joohwan Kim (Research Scientist and Manager, NVIDIA, USA) researches videogame player perception and performance. He has co-organized esports and gaming workshops at conferences like CHI, SIGGRAPH, and Shonan Meetings. He currently leads the Human Performance and Experience group at NVIDIA Research.