ECCV Workshop (29th September 2024, afternoon)

The First Workshop on:

Computer Vision For Videogames (CV2)

at MiCo, Milan, Italy

News

To accomodate the request of some paper submitters to work on their papers better, we are moving the deadline to Jul, 24th, 2024 (11:59PM, Pacific time)! 

Welcome to the First Workshop on Computer Vision for Videogames (CV2), organized in conjunction with ECCV 2024!

Our scope is to bring together people working in Computer Vision (CV) and, more broadly speaking, Artificial Intelligence (AI), to talk about the adoption of CV/AI methods for videogames, that represent a large capital market within creative industries and a crucial domain for AI research at the same time. Our workshop will cover various aspects of videogames development and consumption, ranging from game creation, game servicing, player experience management, to bot creation, cheat detection, and human computer interaction mediated by large language models. We believe that focusing on CV for videogames will bring together cohesively related works with foreseeable and practical impact on today’s market, thus we will give priority to submissions specifically devoted to the application of state of the art CV/AI methods FOR videogames, while we will assign lower priority to submissions on the adoption of videogames as test beds for the creation and testing of CV/AI methods. We also plan to favour the presentation of novel datasets that can sparkle further research in this field.

The committee and keynotes includes multiple genders, researchers with origins from different geographical areas (USA, EU, Asia), from both industry (NVIDIA, Activision, Blockade Labs, Microsoft, Snap) and academia (Universities of Trento, Malta, Stanford), and different research experience (from PhD students to full professors and managers). We intend promoting cross-disciplinary and diversity not only within the members of the organizing committee, but also in the list of topics covered by the workshop.

Furthermore, a latest generation GPU sponsored by NVIDIA will be awarded to the best academic paper, to help researchers that may not have access to significant computational resources. The workshop will help sharing and discussing different points of view on the future of CV in videogames in a friendly environment.