SCV Light - Biological - Mechanical
Life: 45 Armor: 0 Damage: 5
Range: melee Targets: ground
Basic worker unit.
Strong Against: none
Weak Against: none
Marine Light - Biological
Life: 45 Armor: 0 Damage: 6
Range: 5 Targets: air and ground
General - purpose infantry.
Strong Against: Marauder, Mutalisk, Immortal
Weak Against: Siege Tank, Baneling, Colossus
Reaper Light - Biological
Life: 60 Armor: 0 Damage: 4
Range: 5 Targets: ground
Swift moving unit that can jump up and down cliffs.
Strong Against: SCV, Drone, Probe
Weak Against: Marauder, Roach, Stalker
Marauder Armored - Biological
Life: 125 Armor: 1 Damage: 10
Vs Armored: 20 Range: 6
Targets: ground
Heavy assault infantry.
Strong Against: Thor, Roach, Stalker
Weak Against: Marine, Zergling, Zealot
Ghost Biological - Psionic
Life: 100 Energy: 200 Armor: 0
Damage: 10 Vs Light: 20
Range: 6 Targets: air and ground
Psionic unit that can use Steady Targeting, EMP Round, Cloak, and call down Tactical Nukes.
Strong Against: Raven, Infester, High Templar
Weak Against: Thor, Roach, Stalker
Hellion Light - Mechanical
Life: 90 Armor: 0 Damage: 8
Vs Light: 14 Range: 5 Targets: ground
Swift moving unit that damages all enemy units in its line of fire.
Strong Against: SCV, Zergling, Probe
Weak Against: Cyclone, Roach, Stalker
Widow Mine Light - Mechanical
Life: 90 Armor: 0
Damage: 125 (40 splash damage)
Range: unknown
Targets: air and ground
Can launch missiles at nearby units while burrowed.
Strong Against: Marine, Baneling, Oracle
Weak Against: Raven, Overseer, Observer
Cyclone Armored - Mechanical
Life: 180 Armor: 1 Damage: 3
Vs Armored: 5 Range: 6
Targets: ground
Mobile assault vehicle.
Strong Against: Marauder, Roach, Adept
Weak Against: Siege Tank, Zergling, Immortal
Siege Tank Armored - Mechanical
Life: 175 Armor: 1 Damage: 15
Vs Armored: 25 Range: 7
Targets: ground
Heavy unit that can switch into Siege Mode to provide long range artillery support.
Strong Against: Marine, Hydralisk, Stalker
Weak Against: Banshee, Mutalisk, Immortal
Hellbat Light - Biological - Mechanical
Life: 135 Armor: 0 Damage: 18
Range: 2 Targets: ground
Close range combat unit.
Strong Against: SCV, Zergling, Zealot
Weak Against: Marauder, Baneling, Stalker
Thor Armored - Mechanical - Massive
Life: 400 Armor: 2 Damage: 6
Vs Light: 12 (for air)
Damage: 30 ( for ground)
Range: 10 (for air)
Range: 7 (for ground)
Targets: air and ground
Heavy assault mech.
Strong Against: Viking, Mutalisk, Phoenix
Weak Against: Marauder, Zerling, Immortal
Viking Armored - Mechanical
Life: 135 Armor: 0 Damage: 10
Vs Armored: 14 Range: 9 Targets: air
Durable support flyer.
Strong Against: Battlecruiser, Brood Lord, Tempest
Weak Against: Marine, Hydralisk, Stalker
Medivac Armored - Mechanical
Life: 100 Energy: 200 Armor: 1
Air transport and can heal nearby biological units.
Strong Against: none
Weak Against: Missile Turret, Spore Crawler, Photon Cannon
Liberator Armored - Mechanical
Life: 180 Armor: 0 Damage: 5
Range: 5 Targets: air
Can deal area damage to enemy air targets and switch into Defender Mode to provide siege support.
Strong Against: Siege Tank, Ultralisk, Phoenix
Weak Against: Battlecruiser, Corruptor, Tempest
Raven Light - Mechanical
Life: 140 Energy: 200 Armor: 1
Detector unit that can use Auto - Turret, Interference Matrix, and Anti - Armor Missile.
Strong Against: Banshee, Lurker, Dark Templar
Weak Against: Viking, Mutalisk, High Templar
Banshee Light - Mechanical
Life: 140 Energy: 200 Armor: 0
Damage: 12 Range: 6
Targets: ground
Air unit that can use Cloak.
Strong Against: Siege Tank, Ravager, Adept
Weak Against: Viking, Hydralisk, Phoenix
Battlecruiser Armored - Mechanical - Massive
Life: 550 Armor: 3
Damage: 8 (for ground)
Damage: 6 (for air)
Range: 6 Targets: air and ground
Massive warship that can use Yamato Cannon and Tactical Jump.
Strong Against: Liberator, Mutalisk, Carrier
Weak Against: Viking, Corruptor, Void Ray