Former known as Digital Design and Animation, 3D Modeling & Animation I and II are courses focused on the principles, concepts, and use of complex graphic and visualization tools as applied to the study of technology. Students use complex 2D graphics, 3D Animation, editing, and image analysis tools to better understand, illustrate, explain, and present technical, mathematical, and/or scientific concepts and principles. Emphasis is placed on the use of computer enhanced images to generate both conceptual and data-driven models, data-driven charts, and animations. Science, math, and visual design concepts are reinforced throughout each course.
This class is designed for any student who wants a wide variety of digital art tools & to develop skills regardless of whether you want to learn game design or not. Students are not expected to have any experience with artistic software prior to taking this course.
Objectives for the first course
Objectives for the second level
In Game Art & Design I, students study the history of gaming, how to develop games, logic and other basics associated with creating a game. At the end of that level, students create a simple two-dimensional computer game that is critiqued by their peers in their classroom. The second level of the curriculum is still being developed but will delve into advanced study areas and 3-D games, with students creating their own 3-D games at the end of the program. Objectives for the course
a project-based curriculum that develops career and communication skills in digital video production, using Adobe tools. Adobe Video Design Honors curriculum develops four key skill areas:
Project management and collaboration
Design
Research and communication
Professional video production, using video tools
You will engage in skills to learn storytelling, capturing and editing video and audio using Adobe Premiere Pro CC, and finalizing content for DVD, web, or digital videotape.
The following objectives will be covered in Adobe Video Design
1.00
Understand project requirements for video projects
1.01
Identify the purpose, audience, and audience needs for preparing video.
1.02
Summarize how digital video professionals make decisions about the type of content to include in a project, including considerations such as copyright, audience needs, permissions, and licensing.
1.03
Demonstrate knowledge of project management tasks and responsibilities.
1.04
Communicate with others (such as peers and clients) about editing plans.
2.00
Understand digital video
2.01
Understand key terminology related to digital video
2.02
Demonstrate knowledge of basic principles and best practices employed in the digital video industry
2.03
Demonstrate knowledge of how to use transitions and effects to enhance video content
2.04
Demonstrate knowledge of using audio to enhance video content
2.05
Demonstrate knowledge of using still images to enhance video content.
3.00
Understanding the Adobe Premiere Pro interface
3.01
Identify elements of the Premiere Pro user interface, and demonstrate knowledge of their functions.
3.02
Define the functions of commonly used tools, including the Selection, Track Selection, Ripple Edit, Rolling Edit, Rate Stretch, Pen, Razor, Slide, Slip, Hand, and Zoom tools.
3.03
Navigate, organize, and customize the workspace.
4.00
Apply procedures to edit a video sequence with Adobe Premiere
4.01
Create a new project
4.02
Import media assets (video, image, and audio files).
4.03
Demonstrate knowledge of how to set up and navigate a video sequence in Premiere Pro.
4.04
Organize and manage video clips in a sequence
4.05
Trim clips
4.06
Manage sound in a video sequence
4.07
Manage superimposed text and shapes in a video sequence.
4.08
Add and manage effects and transitions in a video sequence
5.00
Apply procedures to export a video with Adobe Premiere
5.01
Demonstrate knowledge of export options for video
5.02
Demonstrate knowledge of how to export video from Adobe Premiere