Unit 1: Understand basic history of game design
Recall the general history and development of gaming, non-electronic and electronic
Explain how technology and ethics have affected game development
Summarize the current state and future trends in game development
Unit 2: Analyze job readiness in the game industry
Recognize the skills necessary to work in the game industry
Analyze team structure in game design
Execute the documents necessary to enter the game industry
Unit 3: Apply game culture and game play
Recognize social game interaction
Summarize formal game elements
Categorize game theory and genres
Execute sample games from selected genres
Unit 4: Produce Game prototypes
Exampling game conceptualization including brain storming, sketching, and storyboarding.
Execute a game design document
Create an original board game
Evaluate the board game design using game design parameters
Unit 5: Create 3D assets used in games
Execute 3D modeling including polygonal modeling
Execute 3D textures and maps
Produce two related game levels and a 3D character
Unit 6: Apply 2D game design
Recognize a basic 2D game engine interface and correct terminology
Illustrate 2D game sprites, actions, events, and sounds
Execute 2D games that represent different genres
Illustrate 2D game levels
Unit 7: Create 2D games
Summarize the development process of 2D game design
Produce original 2D backgrounds and sprites
Produce an original 2D game using existing game theory and design
Critique 2D games